Out like a Light!: old world bare knuckle boxing for modern day self-defense
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Out like a light! an introduction to bare knuckle boxing for self-defense Anyone can throw a punch, all that takes is the willingness to smash your hand into something. Anyone can take a punch, all that requires is a punch you can't avoid. It takes more than this to be a bare knuckle boxer. It isn't a hard fist or harder head that makes a skillful boxer. Its knowing what to hit, how to hit it, when to hit it and most importantly how to do all of that without being hit back! It is this knowledge that separates the true bare knuckle boxer from the typical street brawler. Knowledge doesn't insure victory but when combined with practice it can provide consistency and that is a key component in winning. So when the time comes and someone is going out like a light, who will it be? You? or them? Copy right Dedication Part I: Doctrine Why Bother? Fight or Flight Reflex: Strength and Skill: how they impact your training choices: Turning What You Got, Into What You Need: General Points for Self-defense Mind Set and Training: The Rules Rule 1: Don’t Die Rule 2: Let it flow and Let it go Rule 3: Move Rule 4: Position First Rule 5: Strike hard, run fast, hide well Rule 6: Push, Pull or let it go Rule 7: The other guy doesn’t plan on getting beat up either. Rule 8: There are no Absolutes On control The Scale of Time: Stop Hit Time Hit Counter Hit Defend: The means of control Bridging: Voiding: The Scale of control: Check: Trap: Lock: Part II: fundamental tools Stance work: Stance Alignment Movement within a Stance Foot work check list: Hand work check list: The Guard: Presented guard: Refused guard: Part III: Tactics Tactic: Drawing Tactic Feint: Tactic: Second Intention Tactic: Inviting Tactic: Base disruption: Tactic: (in)Chancery Part IV: Drills and Techniques Technique: Straight and cover Variation 1: Glance Inside Variation 2: Glance Outside Drill: 3 counts Drill: collapsing and expanding Technique: Rag Doll Technique: Root and Boot Technique: Provoke the Charge Technique: Flinch and Flail Technique: Wedging Inside Designing your own techniques: 3 phases of technique: Phase I: Ambush (Don't Die) Phase II: Duel (Position First) Phase III: Destroy/Disengage (strike hard, run fast or hide well) Sample technique template: Supplemental information Notes on striking: Targets: Points and Flats: Points: Flats:
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