ENGLISH

Educational Technology and Narrative: Story and Instructional Design

Book information

Publisher
Springer International Publishing
Year
2018
ISBN
978-3-319-69913-4, 978-3-319-69914-1
Language
english
Format
PDF
Filesize
6 MB (6219809 bytes)
Edition
1
Pages
XI, 302\301
Time added
2018-02-03 11:00:00

Description

This volume is the result of a 2016 research symposium sponsored by the Association for Educational Communications and Technology (AECT) focused on the growing theoretical areas of integrating story and narrative into educational design. Narrative, or storytelling, is often used as a means for understanding, conveying, and remembering the events of our lives. Our lives become a series of stories as we use narrative to structure our thinking; stories that teach, train, socialize, and create value. The contributions in this volume examine stories and narrative in instructional design and offer a diverse exploration of instructional design and learning environments. Among the topics discussed: The narrative imperative: creating a story telling culture in the classroom. Narrative qualities of design argumentation. Scenario-based workplace training as storytelling. Designing for adult learners' metacognitive development & narrative identity. Using activity theory in designing science inquiry games . Changing the narrative of school: toward a neurocognitive redefinition of learning. Educational Technology and Narrative is an invaluable resource offering application-ready ideas to students of instructional design, instructional design practitioners, and teachers seeking to utilize theories of story and narrative to the ways that they convey and express ideas of instructional design and educational technology. Front Matter ....Pages i-xi The Spirit of Storytelling (Stephen Peters)....Pages 1-4 The Narrative Imperative: Creating a Storytelling Culture in the Classroom (Glenda A. Gunter, Robert F. Kenny, Samantha Junkin)....Pages 5-19 Stories as Decision Scaffolds: Understanding Nonlinear Storytelling Using Case-Based Reasoning and Educational Design Research (Andrew A. Tawfik, Matthew M. Schmidt, Fortunata Msilu)....Pages 21-38 Using Trust Telling and Amicable Inquiry for Open Educational Resources to Strengthen a University Network in Thailand (Jaitip Nasongkhla, J. Ana Donaldson)....Pages 39-50 Narrative Qualities of Design Argumentation (Colin M. Gray)....Pages 51-64 Scenario-Based Workplace Training as Storytelling (Hedy Lim)....Pages 65-72 It Is a Two-Way Street: Using Storytelling and Narration as a Formalized Method to Promote Partnership Between the Instructors and ID Team in Higher Education Context (Yi Jin, Nadia Jaramillo Cherrez, Autumn N. Cartagena, Wei Wang)....Pages 73-85 Personal Tales of Instructional Design from the Facilitator’s Perspective (Karen Kaminski, Paula Johnson, Shelly Otis, Dwayne Perry, Tracy Schmidt, Mindy Whetsel et al.)....Pages 87-101 Storytelling as Transdisciplinarity: An Experiment in First-Year Composition and Communication (Michael T. Smith, Jeffrey J. Evans)....Pages 103-112 Advancing Social Narrative Intervention Tools for Students with Autism: The Role of Educational Technology (V. Paige Hale, Matthew Schmidt)....Pages 113-127 Designing for Adult Learners’ Metacognitive Development and Narrative Identity (Kathryn M. Wozniak)....Pages 129-139 Using the Design Thinking Cycle to Tell the Story of Innovative Learning Spaces (Heather Tillberg-Webb, Ned Collier)....Pages 141-153 Show and Tell: The Steps to Keeping the End in Mind (Cynthia S. Cash)....Pages 155-164 Empowered Guinea Pigs: Stories of Cross-Disciplinary Projects in an Experimental Educational Software Design Course (Marisa Exter, Ali Alshammari, Todd Fernandez, Anthony Randolph, Katherine Chartier, Yu-Tung Kuo et al.)....Pages 165-175 Use of a Content-Based Science Narrative to Develop Situational Interest Within a Digital Game (Ora D. Tanner, Yiping Lou)....Pages 177-189 Indiana University Plagiarism Tutorials and Tests: 14 Years of Worldwide Learning Online (Theodore Frick, Cesur Dagli, Kyungbin Kwon, Kei Tomita)....Pages 191-205 Using Activity Theory in Designing Science Inquiry Games (Yiping Lou, Lucille Moon-Michel)....Pages 207-218 An Instructional Designer’s Story of Designing Gender and Sexuality Courses (Amy M. Grincewicz)....Pages 219-229 Minding the Stories We Tell: Acknowledging and Addressing Implicit Narratives in IDT (Amy C. Bradshaw)....Pages 231-247 Designing for Narrative-Like Learning Experiences (Michael T. Matthews)....Pages 249-258 Use of Precedent as a Narrative Practice in Design Learning (Elizabeth Boling, Colin M. Gray)....Pages 259-270 Promoting Creativity and Critical Thinking Through Digital Storytelling: Perceptions of Undergraduate Students (Albert S. Akyeampong)....Pages 271-282 Changing the Narrative of School: Toward a Neuro-cognitive Redefinition of Learning (Phillip Harris, Donovan R. Walling)....Pages 283-293 Back Matter ....Pages 295-302

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