Worth A Thousand Words: Using Graphic Novels to Teach Visual and Verbal Literacy
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Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroom Perfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy. Cover......Page 1 Title Page......Page 5 Copyright......Page 6 Contents......Page 7 Notes of Thanks......Page 9 Preface......Page 11 About the Authors......Page 13 Fear #1: Classics Versus Graphic Novels and the Fearof Losing the Passion for Prose......Page 15 Fear #2: Graphic Novels in Curricula and the Fear ofBacklash from Parents or Administrators......Page 16 Fear #3: I Don’t Understand What a Graphic Novel Is, So IDon’t Know How to Teach It......Page 17 Graphic Novels and Common Core Standards......Page 18 How and Where to Find Graphic Novels......Page 22 Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula......Page 23 Graphic Novels Improve and Enhance Teaching Methods......Page 25 The Power of Visual Educational Content to Boost Academic Performance......Page 26 The Power of Paired Visual and Verbal Educational Content and Multimodal Literacies to Boost Academic Performance......Page 27 Graphic Novels Motivate All Kinds of Readers and Learners......Page 31 Why There Has Been Resistance......Page 33 Why Things Are Changing Now......Page 34 References......Page 35 3 Foundational Skills in Graphic Novels, Part 1: Reading Pictures......Page 39 Exploring What Visual Literacy Is......Page 40 Assessing Your Students’ Visual Literacy......Page 41 What to Expect from Students of All Ages......Page 45 What to Expect from Older Students......Page 46 Modeling a Critical Discussion Around the Ad......Page 47 Moving On......Page 51 4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels......Page 53 Panel Sizes......Page 55 Panel Frames......Page 56 The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons......Page 59 Gutters......Page 63 Putting This All Together and Taking a Page for a Spin......Page 65 Critically Reading a Panel......Page 66 Taking a Page for a Spin: Critically Reading a Whole Page (from its panels to its page design)......Page 67 Taking These Basics Further......Page 70 Selecting Appropriate Graphic Novels for Your Classroom......Page 71 Getting to Know Your Students......Page 73 Recognizing the Importance of Creating and Breaking Routines......Page 74 Are Your Students Artistic?......Page 79 Addressing Student Reluctance......Page 80 Leveraging Collaboration and Group Work......Page 84 Leveraging Student Affinities......Page 85 Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum......Page 89 Finding Appropriate Graphic Novel Texts......Page 90 Training Readers to Slow Down......Page 91 Using Graphic Novels for Reading Instruction......Page 96 Phonics and Onomatopoeia......Page 97 Reading Comprehension and Close Reading......Page 100 Hyperbole......Page 110 Metaphor......Page 111 Foreshadowing......Page 114 Graphic Novels and Character Development......Page 116 7 Graphic Novels and the Writing Process......Page 121 Envisioning Characters......Page 122 Establishing a Setting......Page 124 Understanding Pacing......Page 125 Using Graphic Novels to Teach Writing Prose Nonfiction......Page 128 Sequencing......Page 129 Writing Graphic Novels......Page 138 Brainstorming and Prewriting......Page 139 Writing and Editing......Page 142 Reason #1: Training Students to Successfully Read Word Problems......Page 145 Reason #2: Addressing Standardized Requirements......Page 148 Reasons for Using Graphic Novels in Your Social Studies Classroom......Page 152 Reasons for Using Graphic Novels in Your Science Classroom......Page 158 Where We’re Heading......Page 165 Where We May Continue Together......Page 166 Appendix A: Guidelines and Resources to Support Your Reading and Graphic Novel Choices......Page 167 For Making Comics and Graphic Novels......Page 169 Additional Links and Resources......Page 170 Index......Page 171 EULA......Page 178
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