Programming Game AI by Example
Book information
Description
Programming Game AI by Example is an excellent book for the game program- ming neophyte, the intermediate programmer, and even the expert — it doesn’t hurt to go over familiar ground, does it? The book concisely covers all of the important areas, including basic maths and physics through to graph theory and scripting with Lua, to arm any programmer with the tools needed to create some very sophisticated agent behaviours. Unusually for books of the type, Pro- gramming Game AI by Example is solid in its software engineering too, with the example code demonstrating game uses of familiar design patterns. I’d have no qualms about recommending Programming Game AI by Example to any program- mer. It’s an excellent read and an excellent springboard for ideas.
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