GURPS Classic: Magic Items 1
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http://www.sjgames.com/gurps/books/MagicItems/ Introduction About GURPS 1. Discovering Magic Items "Found" Items Gifts Booty Really Found Starting the Game with Magic Items Do It Yourself Anachronism and High-Tech Purchasing & Commissioning What’s in a Name? 2. The Enchantment Trade The Enchanter No Magic Shops? Campaign Seed: The Mana Tree Mana Basins Unique Magic Items Circles and Magical Universities Other Races The Patron Nonviolent Magic Items The Merchant New Spells and Research Magic Items in Other GURPS Campaigns Other Mages 3. Magical Shops Magic Items From the Ground Up: Advice for GMs Skill Levels One-Shot Enchantment 4. Armor & Shields Common Armor Spells Kargreave Armor and Shields Catalog Shields Other Protective Items 5. Enchanted Clothing Common Clothing Spells Dallo Enchanting Clothing Catalog 6. Curses, Tricks, and Traps Common Curses Blaatchep Curses, Tricks and Traps Catalog 7. Mystical Healing Common Healing Spells Berlow Mystical Healing Catalog 8. Jewelry Common Jewelry Spells Renaida Jewelry Catalog 9. Wizardly Tools Staves and Wands Common Mage-Only Spells Zebulon Wizardly Tools Catalog Staves and Wands 10. Extralegal Equipment Common Thief and Security Spells Blind Bartolomeus Extralegal Equipment Catalog Security Devices 11. Enchanted Transportation Common Transportation Spells Zylë Transportation Catalog 12. Magical Weaponry Intelligent Swords Arlon Common Weapon Enchantments Weapons Catalog Swords Bows and Ranged Weapons Throwing Weapons Axes Other Weapons Hand to Hand Combat 13. Necromantic Magic Common Necromantic Spells Eliaz Necromantic Catalog 14. The Compleat Powerstone Powerstone Economics Quick Powerstone Generation Quirk Determination Random Quirks Game Mastering Powerstones 15. Historical Elixers Animal Control Hostile Elixirs Magical Abilities Medical Elixirs Mental Abilities Mental Control 16. Historical Charms & Amulets Charms from Existing Elixers Time and Cost to Make Using Charms Common Enchantment Table Magic Item Index Index
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