ENGLISH

Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

Book information

Year
2022
ISBN
9781801816984
Language
english
Format
PDF
Filesize
2 MB (2128517 bytes)
Pages
224\224
Time added
2022-07-08 15:23:08

Description

Cover Title Page Copyright and credits Contributors About the reviewers Table of Contents Preface Part 1: Game Basics Chapter 1: Getting Started with Flutter Games Technical requirements Working with Flutter Using Dart Compilation types Hot reload Native bridge Garbage collection Thread control Summarizing the book Flame Designing a game Graphics Input Sounds Level design Cross-platform games Advanced graphics effects Game AI Finishing the game Creating a simple example animation Summary Questions Chapter 2: Working with the Flame Engine Technical requirements Organizing the assets in your game Adding the game loop Update Render Working with components FlameGame Converting our code to use components Summary Questions Chapter 3: Building a Game Design Planning a game Designing the game screens Summary Questions Part 2: Graphics and Sound Chapter 4: Drawing and Animating Graphics Technical requirements Drawing on the screen Working with sprite animation Moving a sprite around the screen Colliding with other sprites Summary Questions Chapter 5: Moving the Graphics with Input Technical requirements Drawing onscreen controls Moving our character with onscreen controls Moving our character with touch Summary Questions Chapter 6: Playing Sound Effects and Music Technical requirements Playing background music Playing sound effects Controlling the volume Summary Questions Chapter 7: Designing Your Own Levels Technical requirements Introduction to Tiled Loading a tile map Adding dynamic objects to the map Understanding map navigation Detecting tile collisions Understanding collisions Implementing collisions Summary Questions Chapter 8: Scaling the Game for Web and Desktop Technical requirements Building the game for the web and desktop Setting the new screen boundary Fixing the sprites Fixing the coin and water components Fixing the background and tile map Fixing the HUD components Setting background music Setting Flutter Web build parameters Navigating with key events Summary Questions Part 3: Advanced Games Programming Chapter 9: Implementing Advanced Graphics Effects Technical requirements What are particle effects? Animating with particles Creating shadows with layers Summary Questions Chapter 10: Making Intelligent Enemies with AI Technical requirements Making enemies chase the player Navigating obstacles with pathfinding Summary Questions Chapter 11: Finishing the Game Technical requirements Wrapping up the game Adding a menu screen Adding a settings screen Adding a game over screen Compiling all screens with navigation routes and music volume Monetizing your game Adverts In-app purchases Purchase What else should I learn? Forge2d Nakama Rive What games shall I make? Where to get help? Summary Questions Appendix: Answers Index Other Books You May Enjoy

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