ENGLISH

Game Usability. Advice from the Experts for Advancing UX Strategy and Practice in Videogames

Book information

Publisher
CRC Press
Year
2022
ISBN
9781003109389, 9781032069951
Language
english
Format
PDF
Filesize
14 MB (14790010 bytes)
Edition
2
Pages
\453
Time added
2022-10-03 18:13:41

Description

Cover Half Title Title Copyright Contents List of Contributors Chapter 1: Introduction: What’s New in This Edition and How to Read This Book Part I UX and Usability Chapter 2: Advancing Game UX Maturity Interview: With Anouk Ben-Tchavtchavadze, Senior UX Designer at Riot Games Interview: With Mike Mariano, Senior UX/UI Designer at Roblox Interview: With Laura Taylor, Senior UX Designer, Unity Technologies Chapter 3: Usability and Game Feel Interview: With Jenova Chen, President and Creative Director for Thatgamecompany Part II Techniques Chapter 4: Games Research Evolution at Microsoft Chapter 5: Try One Yourself: A Guide to Running a Practice User Study Chapter 6: Heuristic UX Evaluation of Games Chapter 7: Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience Chapter 8: How Bias Affects Games—and What You Can Do About It Chapter 9: Working With Game Analysts and Data Scientists Chapter 10: Physiological Measures for Game Evaluation Part III Fitting Into Business Processes Chapter 11: Integrating UX Practices Into the Production Pipeline Interview: With Nana Wallace, Senior Director, User Research at PlayStation (US), and Rob Johnson, User Research Manager at PlayStation (UK) Interview: With Joe Florey, Senior User Researcher at PlayStation (UK) Interview: With Alexandra Perry, Producer at Media Molecule Interview: With Tobi Saulnier, Founder and CEO of 1st Playable Productions Part IV Deeply Understanding Players—Strategies for Inclusion Chapter 12: Trust and Safety and Fair Play in Video Games: Intentionally Designing Positive Communities Chapter 13: Accessibility Then and Now: History, Myths, Considerations, and Tools Chapter 14: Reframing Inclusion: The Case for Allyship Interview: With Tülay Tetiker McNally, Director of Inclusive Design and Product Development at Electronics Arts Interview: With Trinidad Hermida, Founder & CEO, The Hermida Company LLC and Co-Founder, Mr. Augmented. Former Head of Diversity and Inclusion at Niantic Interview: With Jessica Zammit, UX Researcher at Mighty Kingdom, and Director at Represent Me Interview: With Kishonna Gray, Assistant Professor at the University of Illinois at Chicago Interview: With Nick Yee, Co-Founder of Quantic Foundry Interview: With Roppyaku Tsurumi, Japanese Game Producer and Designer, by Kenji Ono, Game Journalist, IGDA Japan Interview: With Kate Edwards, CEO and Principal Consultant of Geogrify Part V Platform and Context Specific Advice Chapter 15: Mobile Game Usability: Design and Research Chapter 16: Designing for “Everyone”: The Triumph of Casual Mechanics Chapter 17: The Design of Virtual and Augmented Realities Chapter 18: The Esports Experience: Fan, Player, and Beyond Interview: With Erin Drake Kajioka, Senior Staff Interaction Designer at Google Interview: With Nicolas Pouard, Vice President, Strategic Innovation Lab, Ubisoft Interview: With Phylissa Li, Principal Design Architect at Roblox Part VI Conclusions Chapter 19: (Re)Discovering the Rich History of Games User Research: An “Undisciplined” Approach Interview: With Yvonne Rogers, Director of UCLIC, University College London Chapter 20: How to Keep Up With What Is Happening and Last Comments Index

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