ENGLISH

Mathematics for computer graphics

Book information

Publisher
Springer London
Year
2010
ISBN
9781849960229, 9781849960236, 1849960224
DOI
10.1007/978-1-84996-023-6
LCC
T385 .V5625 2010
Open Library ID
OL24451902M
Language
english
Format
PDF
Filesize
2 MB (1748091 bytes)
Series
Undergraduate Topics in Computer Science
Edition
3rd ed.
Pages
310\310
Library
Kolxo3
Scanned
yes
Time added
2010-11-11 16:01:50

Description

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

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