GURPS Steampunk 1 Settings and Style
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Contents Introduction What Is Present Publication History About the Author 1. Dreams of Steam What Is Steampunk? Sources Period Fiction The Steam Age and Punk Mayhew’s London Labour and the London Poor Proto-Steampunk The First Years of Steampunk Historical Fiction “Maker” Culture The 21st Century: Goths Discover Brown 2. The Inspirational Era The Age of Romantic Science Revolutions, Political and Otherwise The Long 19th Century The World in 1789 The Napoleonic Wars Late Georgian Days An Age of Exploration Crime and Police The Early Victorian Era A New Kind of World Go West! Imperial Expansion Mitteleuropa n Cool, Prussian Villainy? The Long Afternoon New Technologies Steam in the West The Looming War The Fashoda Incident The Scramble for Africa Edwardian Twilight Non-Western Steampunk 3. Steampunk and Game Worlds Subgenres Modes The One Big Difference Moods Technological Bases What’s Wrong With Airships? Quick and Dirty Steam-Tech Neo-Steampunk Futures Steampunk Inventing Wild Technological Malfunction Table Magic and Psychic Powers Clockpunk Alchemy Victorian Magical Practices The Victorian Paranormal Assembling the Elements Period vs. Punk Combinations and Permutations The Mob Has Spoken! 4. How to Be Steampunk The Spirit of the Steam Age A Flawed Era? Maybe It’s All Just Show? The Numbers Game Social Class Masters and Servants What Social Status Gets You Going Pulp Hysteria, Fainting, and the Vapors All Is Lost! Scandalous Victorians Dressing the Part Georgian Costume Victorian Costume Edwardian and Pre-WWI Costume Steampunking Other Genres Period Punk and Raygun Gothic Etiquette Formal Manners More Scandalous Victorians Putting Some Punk on It Glossary Further Reading and Viewing Index
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