Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer
Book information
Description
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR. Cover Half Title Title Page Copyright Page Dedication Table of Contents Acknowledgements Author CHAPTER 1 ◾ Introduction 1.1 MY PROFESSIONAL CLIMB 1.2 WHAT IS AN ENVIRONMENT ARTIST? 1.3 WHAT IS SET DRESSING? CHAPTER 2 ◾ What Is PBR? 2.1 WHAT IS PBR (PHYSICALLY-BASED RENDERING)? 2.2 DIFFUSION AND REFLECTION 2.3 TRANSLUCENCY AND TRANSPARENCY 2.4 ENERGY CONSERVATION 2.5 METALS 2.6 FRESNEL 2.7 MICROSURFACE 2.8 ENERGY CONSERVATION (AGAIN) CHAPTER 3 ◾ A Deeper Look into PBR 3.1 A DEEPER LOOK INTO PBR (PHYSICALLY- BASED RENDERING) 3.2 WHAT IS PHYSICALLY-BASED RENDERING? 3.3 WHY DO WE USE PBR? 3.4 MATERIAL AESTHETICS 3.5 WHAT IS sRGB? 3.6 SUBSTANCE DESIGNER: PBR VALIDATE 3.6.1 How It Works 3.7 WHAT IS ROUGHNESS? 3.8 WHAT IS METALLIC? 3.9 NORMAL TEXTURE MAP 3.10 HEIGHT TEXTURE MAP 3.11 ROUGHNESS TEXTURE MAP 3.12 ALBEDO TEXTURE MAP CHAPTER 4 ◾ Substance Designer 4.1 SUBSTANCE DESIGNER 4.2 UNDERSTANDING THE UI 4.3 CREATING A BRICK WALL PATTERN 4.3.1 Instance Parameters 4.4 WHAT ARE TRIM SHEETS? 4.5 WHAT ABOUT FOLIAGE? 4.6 CREATING A ROCK MATERIAL 4.7 CREATING A 3D MATERIAL 4.8 LAVA 4.9 FABRIC CHAPTER 5 ◾ Rendering and Foliage 5.1 RENDERING IN MARMOSET 5.2 A LOOK AT FOLIAGE 5.3 DETAIL BENDING FOLIAGE 5.4 CONCLUSION INDEX
Similar books
Energy Efficiency: Innovations: Driving Prosperity, Slashing Emissions
2020 · EPUB
Energy Efficiency - Innovations: Driving Prosperity, Slashing Emissions
2020 · PDF
How Stormont Fell
1972 · DJVU
MySQL® Notes for Professionals book
2018 · PDF
MrExcel 2022: Boosting Excel
2022 · PDF
MrExcel 2022: Boosting Excel
2022 · PDF
Session C11: Ancient Cultural Landscapes in South Europe – their Ecological Setting and Evolution, Session C22: Gardeners from South America, Session S04: Agro-Pastoralism and Early Metallurgy Sessions, Session WS29: The Idea of Enclosure in Recent Iberian Prehistory, Session C88: Rhytmes et causalites des dynamiques de l'anthropisation en Europe entre 6500 ET 500 BC: Hypotheses socio-culturelles et/ou climatiques: Proceedings of the XV UISPP World Congress (Lisbon 4-9 September 2006) / Actes du XV Congrès Mondial (Lisbonne 4-9 Septembre 2006) Vol.36
2010 · PDF
THE BRITISH ARMY IN INDIA: ITS PRESERVATION BY AN APPROPRIATE CLOTHING, HOUSING, LOCATING, RECREATIVE EMPLOYMENT, AND HOPEFUL ENCOURAGEMENT OF THE TROOPS. with AN APPENDIX ON INDIA : THE CLIMATE OP ITS HILLS ; THE DEVELOPMENT OF ITS RESODRCBS, INDUSTRY, AND ARTS ; THE ADMINISTRATION OF JUSTICE ; THE BLACK ACT ; THE PROGRESS OF CHRISTIANITY ; THE TRAFFIC IN OPIUM ; THE VALUE OF INDIA ; PERMANENT CAUSES OF DISAFFECTION, AND OF THE RECENT REBELLION ; THE TRADITIONARY POLICY; MISGOVERNMENT BY NATIVE RULERS ; ANNEXATIONS OF THEIR TERRITORY, ETC.
1858 · PDF