Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
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With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields. Title Page Copyright Page Book Series Editorial Advisory Board Table of Contents Detailed Table of Contents Foreword Preface Acknowledgment Chapter 1: Toward Broader Definitions of “Video Games” Chapter 2: Telling Tales with Technology Chapter 3: “There Are No Observers Here” Chapter 4: The Game Space of Dear Esther and Beyond Chapter 5: Apportioned Commodity Fetishism and the Transformative Power of Game Studies Chapter 6: Co-Creation and the Distributed Authorship of Video Games Chapter 7: She Designs Therefore She Is? Chapter 8: Gaming before E-Sports Chapter 9: Serious Games Teaching Values Chapter 10: Affordances and Constraints of Analog Games for Ethics Education Chapter 11: Knowledge Production in E-Sports Culture Chapter 12: Gaming to Increase Reading Skills Chapter 13: Game/Write Chapter 14: Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom Chapter 15: Jamming Econo Chapter 16: Playful Experiments Chapter 17: Games People Play Chapter 18: Games Beyond the Screen Compilation of References About the Contributors Index
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