GURPS Classic: Space
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http://www.sjgames.com/gurps/books/space/3e/ Introduction Where Credit Is Due About GURPS 1. Creating a Universe Campaign Type Recommended References Other Military Campaigns Races Writing History Societies The Alliance Languages The Precursors Alliances: Variant Forms Federations: Variant Forms The Federation The Conquered/Insignificant Terrans Corporate States: Variant Forms The Corporate State The Long Night Empires: Variant Forms The Empire Why People Support Rotten Empires The Census Division The Rebels Organizations Government Organizations The Marines The Rangers Three Multistellar Corporations Private Organizations Planning Adventures Interstellar Trade Startown 2. Choosing Technology Power Spaceship Power Plants Energy Banks Tech Levels Space Drives Maneuver Drives Technology Paths Civilization Levels Technology Checklist Stardrives (FTL Drives) Bussard Ramjets Light Sails Frequency of Habitable Worlds Stardrive Options Detecting Worlds Campaign Scope and FTL Travel Speed vs. Acceleration FTL Astrogation Map Obstacles Communications No FTL Radio Slow FTL Radio Astrogational Errors Fast FTL Radio Astrogational Hazards Unlimited FTL Radio Computers and Cybernetics Time Effects Gravity Manipulation FTL Side Effects Weapons and Defenses Sensors Nanotechnology Stealth and Invisibility Other Technology Teleportation 3. Characters Character Types Starship Crew Other Starfarers Advantages New Advantages Disadvantages Skills Heroic Performance Home Gravity Economics, Jobs, and Wealth Social Status and Cost of Living Buying and Selling Prices Job Table Variant Human Races Genetically Enhanced Humans Alien Races Creating Alien Races Sample Aliens Space Campaign Plan 4. Gadgets Air Masks, Vacc Suits,and Life Support Communications/Information Equipment Superscience Info-Tech Computers Complexity Using Computers TL Differences Hardware Software Contragrav Gear Personal Gear Power Sources Sensor and Vision Equipment Survival Gear Thief/Spy Equipment Superscience Tools 5. Weapons Weapons Tables Critical Failure Tables Projectile Weapons Chemical-Propellent Guns Electromagnetic Guns Grenades Tanglers Directed-Energy Weapons Electrolasers Lasers Particle Beams Stunners Melee Weapons Weapon Accessories Personal Armor Force Fields 6. Medicine First Aid and Medical Care Fighting Disease Cloning Brain Transplants Braintaping Suspended Animation Chrysalis Machine Aging Bionics SF Wonder Drugs Drug Design Standard TL8+ Drugs Artificial Tissue Medical Equipment 7. Environments Gravity G-Tolerance and G-Increments High Gravity Weight and Mass Gunfire in Varying Gravities Low Gravity Microgravity Climbing Up and Down Falling People and Things Zero Gravity Throwing Things in Varying Gravities Different Atmospheres Atmosphere Types Health Problems in Micro- or Zero Gravity (Optional) Pressure Differences Space Sickness Vacuum Extreme Heat Extreme Cold Acceleration Gravity Compensators Corrosive Atmospheres and Equipment Leaks Radiation Rapid Decompression Explosive Decompression Fallout Protection from Radiation Radiation Treatment Radiation Effects on Electronics: EMP Radiation Detectors 8. Starships Designing a Ship Design Sequence Units and Abbreviations Suggested Hull Sizes Step 1 – Hull Design Step 2 – Turrets Hull Options Step 3 – Armor and Screens Armor Buying a Ship Force Screens Step 4 – Sensor Masking Standard Designs Step 5 – Internal Spaces Custom-Building Refitting and Repairs Step 6 – Hull Mass and Estimated Mass Step 7 – Systems Bridge Finances Sensors Getting a Ship Without Buying It Drive, FTL STL Colony Ships Drive, Maneuver Auxiliary Craft Consumables Missile Warheads Reaction Mass/Fuel Tanks Airlocks Gravity Generation Pressure Doors Contragravity Tractor and Pressor Beams Power Plant Bridge Systems Crew and Passengers Communications Quarters Sensors Life Support Habitat Modules Using Tractor Beams Weapons Teleport Projectors Compatibility with GURPS Vehicles Energy Banks Light Sail Operations Accessories Cargo Capacity Step 8 - Statistics Ground-to-Space & Space-to-Ground Performance Step 9 - Performance Step 10 - Finalization Traveling Speeds with Maneuver Drives Creating Deck Plans Stardrive Performance Interplanetary Travel with Low-Endurance Reaction Drives 9. Space Combat The Engagement Initiative Shadowing and Detection Formations Space Combat Turns Action Within the Turn Space Maneuvers Reaction Mass and Combat Retaining Advantaged Status Cinematic Rules Selective Targeting Range Missile Attack Beam and Gun Fire Asteroids! Groundfire Missile Launch Other Space Combat Systems Damage Ending the Battle GURPS Weapon Statistics Deriving sAcc Tables Missile Performance Covert Operations 10. Stars and Worlds Star Mapping Map Scale The Third Dimension Astronomical Measurement Random Star Location Astrographic Features Generating Star Systems Placing Worlds Unusual Stellar Objects Multiple-Star Systems Unusual Stellar Objects Very Unusual Stellar Objects Stellar Populations Creating the Star System Star Types System Names The Habitable Zone Creating Star Systems Bode’s Law World Types Orbit Locations Creating Habitable Worlds Size, Gravity, and Density Generating Worlds Rotation and Axial Tilt (Seasons) Binary/Trinary Orbits and Biozones Type of Terrestrial Planets Atmosphere Size of Terrestrial Planets Density and Composition of Terrestrial Planets Gravity of Terrestrial Planets Determining Axial Tilt Climate Moons for Terrestrial Worlds Length of Day Surface Water Primary Terrain Types Terrestrial Atmospheres Exotic Atmospheric Gases Mineral Resources Moons The Biosphere Completing the System: Other Worlds Random Climate Choice Surface Water Terrain Length of Year Humidity Water and Other Liquids on Uninhabitable Worlds Gas Giant Types Gas Giant Special Features Moons for Gas Giants Asteroid Types Planetary Records Miscellaneous Debris Terraforming Planetary Record: Redugan Unusual System Phenomena Science-Fantasy Phenomena 11. Civilizations Population Native Intelligence Tech Levels Natural Environments Racial Templates Planetary Societies Random TLs Multiple Societies Restricted Worlds Special Variations Random Societies Starports Space Colonies Installations Control Rating (CR) Production Type Index Glossary Planetary Record Sheet
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