Action Programming Languages
Book information
Description
Artificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which reason about their actions as a means to achieve their goals. Applications of this programming paradigm include autonomous software agents, mobile robots with high-level reasoning capabilities, and General Game Playing. These lecture notes give an in-depth introduction to the current state-of-the-art in action programming. The main topics are knowledge representation for actions, procedural action programming, planning, agent logic programs, and reactive, behavior-based agents. The only prerequisite for understanding the material in these lecture notes is some general programming experience and basic knowledge of classical first-order logic. Table of Contents: Introduction / Mathematical Preliminaries / Procedural Action Programs / Action Programs and Planning / Declarative Action Programs / Reactive Action Programs / Suggested Further Reading
Similar books
Reasoning Robots: The Art and Science of Programming Robotic Agents (Applied Logic Series, 33)
2005 · PDF
Challenges for Action Theories (Lecture Notes in Computer Science, 1775)
2000 · PDF
General Game Playing
2014 · PDF
General Game Playing
2014 · PDF
General Game Playing [draft]
2014 · PDF
Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers
2016 · PDF
AI 2012: Advances in Artificial Intelligence: 25th Australasian Joint Conference, Sydney, Australia, December 4-7, 2012. Proceedings
2012 · PDF
Action programming languages
2008 · PDF