ENGLISH

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

Book information

Publisher
Focal Press
Year
2009
ISBN
024081178X, 9780240811789
LCC
QA76.76.C672 G774 2009
Open Library ID
OL23391933M
Language
english
Format
PDF
Filesize
4 MB (4685782 bytes)
Pages
368\368
Topic
Education
Library
ebook3000.com
Scanned
no
Time added
2010-05-17 00:23:50

Description

I'm disappointed to watch Apple take a hard line on Flash. Is it a resource hog? Yeah, most of the time. Maddening stability issues? Absolutely. Painful learning curve? For most people, yes. But in spite of that, I still think Flash has a future--albeit not in the Apple sphere of influence. And that's why we need titles like "Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity." Although this is clearly not an introductory title, it does provide enough contextual information to keep newbies interested. But the real target audience is semi-seasoned developers who are already familiar with Actionscript and the other toys in the CS3/CS4 toolbox. If you fall into this category, then you'll probably find something illuminating on every page. I was pleased and surprised by the depth of the "coursework" and I consider this title an excellent investment in my personal Flash skill building effort.

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