Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
Book information
Description
I'm disappointed to watch Apple take a hard line on Flash. Is it a resource hog? Yeah, most of the time. Maddening stability issues? Absolutely. Painful learning curve? For most people, yes. But in spite of that, I still think Flash has a future--albeit not in the Apple sphere of influence. And that's why we need titles like "Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity." Although this is clearly not an introductory title, it does provide enough contextual information to keep newbies interested. But the real target audience is semi-seasoned developers who are already familiar with Actionscript and the other toys in the CS3/CS4 toolbox. If you fall into this category, then you'll probably find something illuminating on every page. I was pleased and surprised by the depth of the "coursework" and I consider this title an excellent investment in my personal Flash skill building effort.
Similar books
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
2012 · PDF
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
2009 · PDF
Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity
2011 · PDF
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
2012 · PDF
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
2009 · PDF
Real-World Flash Game Development (Elements)
2010 · PDF
MySQL® Notes for Professionals book
2018 · PDF
MrExcel 2022: Boosting Excel
2022 · PDF