GURPS 4th edition. Spaceships
Book information
Description
http://www.sjgames.com/gurps/books/spaceships/spaceships1/ Introduction About GURPS About The Series Publication History About the Author Spacecraft Scaling Statistics Spacecraft Statistics Examples Star Flower-classTramp Freighter Midnight Sun-classOrbital Shuttle Spacecraft Systems Design Scaling Up Spacecraft Spacecraft Hulls System Descriptions Free Equipment Additional Equipment Armor, Ice Armor, Stone Armor, Steel Armor, Light Alloy Armor, Metallic Laminate Armor, Advanced Metalic Laminate Armor, Nanocomposite Armor, Organic Armor, Diamondoid Armor, Exotic Laminate Cargo Hold Cloaking Device Contragravity Lifter Control Room Defensive ECM Engine Room Enhanced External Clamp Factory Force Screen Fuel Tank Habitat Hangar Bay Specialized Rooms for Habitats Jet Engine Jump Gate Mining and Refinery Open Space Passenger Seating Power Plant Power Plant Ramscoop Reaction Engine, Chemical and HEDM Rockets Reaction Drive Engines Reaction Engines, Electric Reaction Engine, Fission Reaction Engine, Nuclear Pulse Reaction Enginee Fusion Reaction Engine, Total Conversion and Antimatter Reactionless Engines Reconfigurable System Robot Arm Soft-Landing System Solar Panel Array Space Sails Stardrive Engine Stasis Web Upper Stage Weapons, Major Battery Weapons, Medium Battery Weapons, Secondary Weapons, Tertiary Weapons, Spinal Battery Weapon Types Design Features Designs Switches Adapting Fictional Spaceships Crew Finalizing the Spacecraft Distance and Speed Units Space Travel Maneuver Drives Newtonian Space Flightand Delta-V Travel with Reactionless Drives Continuous Acceleration with Reaction Drives Interplanetary Transfer Orbits Lightsails and Magsails Stardrives Hyperdrive Atmospheric Flight Jump Drive Warp Drive Space Operations Access Cargo Handling Computers and Software Comm/Sensor Arrays Detection Overloading Life Support Repair and Maintenance Consumables Refueling Food Ammunition Drop Capsules Basic Space Combat The Engagement Space Combat Turns Action During a Turn Character Actions When Not To Use These Rules Functional Systems and Control Stations Pre-Battle Turns Space Movement Keeping it Simple:NPC Crew Actions Pilot Maneuvers Range Advantaged Status Weapons Fire Beam Fire Ballistic Attacks Point Defense Attacks Dodge Damage Beam Damage Ballistic Attack Damage Hull Damage and Hit Location Action Aboard Damage Control Boarding Launching Small Craft Special Rules Formations Ground Fire Main Radiators in Combat Tractor Beams in Combat Precision Attacks Targeting Exposed Systems Weapons in Ordinary Combat Weapon Tables Beam Weapon Tables Guns and Launchers Tables Index
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