ENGLISH

Artificial Intelligence and Games

Book information

Publisher
Springer International Publishing
Year
2018
ISBN
978-3-319-63518-7, 978-3-319-63519-4
Language
english
Format
PDF
Filesize
18 MB (18538716 bytes)
Edition
1
Pages
XXIII, 337\350
Time added
2018-03-04 00:00:30

Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading. Front Matter ....Pages i-xxiii Front Matter ....Pages 1-1 Introduction (Georgios N. Yannakakis, Julian Togelius)....Pages 3-28 AI Methods (Georgios N. Yannakakis, Julian Togelius)....Pages 29-88 Front Matter ....Pages 89-89 Playing Games (Georgios N. Yannakakis, Julian Togelius)....Pages 91-150 Generating Content (Georgios N. Yannakakis, Julian Togelius)....Pages 151-202 Modeling Players (Georgios N. Yannakakis, Julian Togelius)....Pages 203-255 Front Matter ....Pages 257-257 Game AI Panorama (Georgios N. Yannakakis, Julian Togelius)....Pages 259-277 Frontiers of Game AI Research (Georgios N. Yannakakis, Julian Togelius)....Pages 279-291 Back Matter ....Pages 293-337

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