ENGLISH

ShaderX5: Advanced Rendering Techniques

Book information

Publisher
Charles River Media
Year
2006
ISBN
1584504994, 9781584504993
LCC
T385 .E38559 2007
Open Library ID
OL17905024M
Language
english
Format
PDF
Filesize
9 MB (9819030 bytes)
Edition
1
Pages
624\624
Orientation
yes
Scanned
yes
Time added
2012-02-04 16:00:00

Description

Примечание: Вместе с книгой предоставляется дискThe collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you?ll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more.

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