ENGLISH

Tricks of the Windows game programming gurus: fundamentals of 2D and 3D game programming

Book information

Publisher
Sams
Year
1999
ISBN
9780672313615, 0672313618
Open Library ID
OL22132772M
Language
english
Format
PDF
Filesize
16 MB (16815453 bytes)
Edition
Bk&CD Rom
Pages
1029\1029
Time added
2010-05-17 00:23:50

Description

Covers the majority of topics involved in game programming with excellent code samples that reinforce each chapter. My only criticism is that the code is not very "OO" (object oriented) in nature and is more in the procedural / C-style of programming. This is a minor issue and I suppose it is up to the reader to understand the concepts, and refactor the code using OOA, OOD, OOP. The diagrams in this book are also excellent and help when the reading gets pretty heavy. Recommend this to anyone who has read a few introductory C++ (or introductory C++ gaming) books and wants to take the next significant step. You will need to be dedicated as this book is massive. Also a great reference book for Academia (Computer Science / Game Programming) as the exercises and examples are great and to-the-point.

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