GURPS Powers - The Weird
Book information
Description
Contents Introduction Recommended Books Publication History About the Author 1.Weird Science Traits Advantages Perks Skills Tech Level and Skill Availability Techniques Divergent Technology Styles How Styles Work Wildcards Weird-Science Styles Computer Types for AI Memetics as Weird Science Psychotronics as Weird Science Alchemy as Weird Science 2. Realms and Phenomena Outer Space Hyperspace Realms and Campaigns Past and Future Parallel Worlds and Alternate Universes The Four Realms Metaphysical Realms Singularities Weird Science andSuperscience Relics and Reality Shards Experimental Weirdness 3. Powers Defining Powers Sources and Modifiers Other Power Modifiers Abilities Talents Variant Advantages Native Environments Unusual Background Perks Dimensional Control Four-Dimensional Combat Logos Metamateriality Strength and Weight Mutation Noumena Para-Energy Weird Radiation Parasitism Void Index
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