ENGLISH

OpenGL ES 3.0 Programming Guide

Book information

Publisher
Addison-Wesley Professional
Year
2014
ISBN
0321933885, 9780321933881
Language
english
Format
PDF
Filesize
22 MB (23409092 bytes)
Edition
2nd Edition
Pages
572\572
Scanned
yes
Time added
2014-03-24 13:58:33

Description

OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.In the OpenGL ® ES ™ 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform.

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