ENGLISH

3D Game Engine Programming

Book information

Publisher
Course Technology PTR
Year
2004
ISBN
9781592003518, 1592003516
LCC
QA76.76.C672 Z47 2004
Open Library ID
OL3312431M
Language
english
Format
PDF
Filesize
9 MB (9715500 bytes)
Series
Game Development Series
Edition
1
Pages
897\897
Library
mexmat
Time added
2009-07-20 03:45:11

Description

Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You?ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.

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