ENGLISH

Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality: Salamanca, Spain, October 19–21, 2022

Book information

Publisher
Springer
Year
2023
ISBN
9819909414, 9789819909414
Language
english
Format
PDF
Filesize
91 MB (95161089 bytes)
Series
Lecture Notes in Educational Technology
Pages
1401\1402
Time added
2023-05-09 10:42:56

Description

This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.  TEEM 2022 Preface Organization Contents Trends on Computational Thinking, Engineering Education, Technology in Medicine, Qualitative and Mixed Methods, Diversity in STEM, Lab-Based Education, Technology and Education, Gamification and Games for Learning and Smart Learning at TEEM 2022 1 Computational Thinking and Robotics in Education 1.1 Introduction 1.2 Computational Thinking and Robotics Papers in TEEM 2022 2 Engineering Education: Teachers’ and Students’ Competences Recent Developments 2.1 Introduction 2.2 Engineering Education Papers in TEEM 2022 3 Technological Applications in Medical Training and Practice 3.1 Introduction 3.2 Technological Applications in Medicine Papers in TEEM 2022 4 Implementation of Qualitative and Mixed Methods Researches 4.1 Introduction 4.2 Qualitative and Mixed Methods Papers in TEEM 2022 5 Bridging the Diversity Gap in STEM 5.1 Introduction 5.2 Diversity and Gender Gap in STEM Papers TEEM 2022 6 Lab-Based Education in STEM 6.1 Introduction 6.2 Lab-Based Education Papers in TEEM 2022 7 Identity, Technology and Education. Identity Construction Processes in Hyperconnected Ecosystems 7.1 Introduction 7.2 Identity, Technology and Education Papers in TEEM 2022 8 Gamification and Games for Learning (GAMILEARN) 8.1 Introduction 8.2 Gamification and Games for Learning Papers in TEEM 2022 9 Smart Learning 9.1 Introduction 9.2 Smart Learning Papers in TEEM 2022 References Computational Thinking and Robotics in Education Vocabulary Enrichment in Mother Language After Preschoolers’ Interaction with  a Social Robot 1 Introduction 2 The Present Study 2.1 Aim 2.2 Method 2.3 Results 3 Discussion 4 Conclusions References The Way for Learning Initial Programming: Activities, Feedback, and Predict Model 1 Introduction 2 Context and Background 2.1 Study Group 3 Methodology 3.1 Stage 1-Problem Identification and Motivation 3.2 Step 2-Define the Objectives of a Solution 3.3 Step 3-Create an Artefact 3.4 Step 4-Demonstration 3.5 Step 5-Evaluation 3.6 Step 6-Communication 4 Conclusion References Educational Robotics and Dyslexia: Investigating How Reinforcement Learning in Robotics Can Be Used to Help Support Students with Dyslexia 1 Introduction 2 Research Design and Method 3 Critical Literature Review of Reinforcement Learning and Dyslexia with Robotics 3.1 Machine Learning/AI and Reinforcement Learning 4 Conceptual Model for Support Assistant for Robot with Reinforcement Learning 5 Conclusions References Designing Exercises for Block-Based Languages: The Case of ScratchJr 1 Introduction 2 Features of Block-Based Programming in ScratchJr 3 Exercises for ScratchJr 3.1 Predictive and Trace Exercises 3.2 Comprehension Exercises 3.3 Translation Exercises 4 Experience and Discussion 5 Conclusions and Future Work References An Overview of European Projects About Computational Thinking 1 Introduction 2 Methodology 2.1 Mapping Questions 2.2 Inclusion, Exclusion and Quality Criteria 2.3 Sources and Search String 3 Data Extraction 4 Results 4.1 What are European Research Trends Regarding Computational Thinking at Pre-university Level? 4.2 In Which Countries Were the Projects Implemented? 4.3 Which Calls for Proposals Fund this Type of Research Project? 4.4 What Years do the Projects Cover? 4.5 How Much Money Has Been Invested in These Projects? 4.6 In What Context Were the Projects Carried Out? 4.7 What Actions Have Been Developed in the Projects? 5 Conclusions References Engineering Education: Teachers’ and Students’ Competences Recent Developments Digital Competence in Educators Through Interaction with a Virtual Learning Environment 1 Introduction 2 Context 3 Method 4 Results 5 Discussion 6 Conclusions References SDART Software: A Novel Tool Designed to Enhance Learning in Adjustment Computation in Surveying 1 Introduction 2 Academic Context 2.1 Support Teaching Software 3 Teaching-Learning Methodology 4 Conclusions References Software Alternatives to Design Learning Activities for Lean Six Sigma in e-learning 1 Introduction 2 Educational Context and Learning Requirements 3 Study of Software Alternatives 4 Discussion and Conclusions References Following Up on the Examination of Accesses to Educational Resources in a Blended Learning Flipped Classroom Controls Course 1 Introduction 2 The Controls and Servomechanisms Course 3 Available Courseware 4 Accesses to Courseware 4.1 Accesses in 2021.1 4.2 Accesses in 2021.2 4.3 Accesses in 2022.1 5 Comments References Roleplay Ethical Debates, An Activity to Learn to Apply Ethical Theories to Dilemmas and Improve Critical Thinking 1 Introduction 2 Course, Didactical Resource and Methodology 2.1 Courses Description 2.2 Didactical Resource 2.3 Methodology 3 Results 4 Discussion 5 Conclusions References Understanding Engineering Real Projects as an Innovative Learning Activity: A Case Study in the Bachelor’s Degree in Electrical Engineering 1 Introduction 2 Expected Learning Outcomes 3 Materials and Methods 3.1 Design of the Activity 4 Example of the Learning Activity 5 Discussion and Conclusions References Team-Based Learning to Enhance Student’ Competencies in a Fluid Mechanics Module 1 Introduction 2 Fluid Transport System 2.1 Course Characterization 2.2 Course Objectives 2.3 TBL Methodology Implemented and Course Assessment 3 Materials and Methods 3.1 Students’ TBL Questionnaire Description 3.2 Students’ Characterization 4 Results and Discussion 4.1 Students’ Habits of Study 4.2 Students’ Perceptions About Competencies Acquired with TBL 4.3 Teacher’ Perceptions 5 Conclusions References The Internship Subject in a CTeSP Course 1 Introduction 2 Higher Technical Professional Course (CTeSP) 3 Internship Subject Analysis 4 Conclusions References Technological Applications in Medical Training and Practice The Metaverse in Medical Education and Clinical Practice 1 Introduction 2 Materials and Methods 3 Results 4 Conclusions References Students’ Assessment of the Use of 3D Vision Technology Resources for Independent Learning 1 Introduction 2 Materials and Methods 3 Results 4 Conclusions References Embedded Mobile App Prototyping 1 Introduction 2 Method 2.1 Nature and Approach 2.2 Context 2.3 Participants 2.4 Procedures and Data Collection 2.5 Data Analysis 2.6 Ethical Aspects 3 Results 4 Discussion 5 Conclusions References Private Health Record System: Improving the Patient’s Medical Knowledge with an e-Learning Approach 1 Introduction 2 Related Works 3 The Patient’s e-Learning Through PHR 4 The Role of EMR in e-Learning of the Patients 5 Comparison of the Patient’s e-Learning Approach via the PHR and Without It 6 Conclusions References Analysis of Ergonomic Aspects in the Surgery Field: Surgeons’ Appraisals 1 Introduction 2 Material and Methods 2.1 Tools 2.2 Sample 2.3 Exclusions 2.4 Data Processing 3 Results 3.1 Posture vs Tipology of Surgery 3.2 OR Elements: Surgeons’ Appraisals 4 Discussion 5 Conclusions References A Production Workflow for Healthcare Educational Dashboards Using Clinical Data 1 Introduction 2 Related Works 3 Proposed Approach 4 An Illustrative Case Study 4.1 Repository Creation 4.2 Infrastructure Provision 4.3 Dashboard Generation 5 Conclusions References Testing and Improvements of KoopaML: A Platform to Ease the Development of Machine Learning Pipelines in the Medical Domain 1 Introduction 2 First Version of the Platform 3 Methodology 4 Prototypes 5 Prototype Evaluation Results 5.1 DICOM Prototype 5.2 Redesign and Recommendation Mode 6 Discussion and Conclusions References Creating Virtual Models of a Flexible Endoscope in Unity 1 Introduction 2 Background 3 Modeling a Flexible Endoscope in Unity 4 Analysis 5 Conclusions References INOVSAFECARE Tools for the Training of Practitioners 1 Introduction 2 INOVSAFECARE, Creating Knowledge to Be Shared 2.1 Directed Exploration 2.2 Evaluation of the Workshop 3 Conclusions References Proposal and Definition of a Novel Methodology for Improving the Design and Manufacturing of 3D Printed Prosthetic Hands in Developing Countries 1 Introduction 2 Materials and Methods 2.1 Methodology 2.2 Tools and Techniques 3 Case Study 3.1 Understanding the Problem 3.2 Market Study 3.3 Hierarchical Organization 3.4 CAD Design 3.5 Analysis of the Model 4 Discussion 5 Conclusions References Design of a Methodology Based on Analysis of Vibrations for an Efficient Minimally Intrusive Remote Monitoring of the Evolution of Parkinson’s Disease 1 Introduction 2 Materials and Methods 2.1 Data Acquisition 2.2 Data Transmission 2.3 Cloud Computing and Backend Layer 2.4 End-to-End Interface 3 Case Study 3.1 User Interface (PD PAL APP) 3.2 Physician Interface 4 Discussion 5 Conclusions References Development of Mobile Interactive E-tools in Clinical Guidance for Nurse Practitioners 1 Introduction 2 Related Works 3 Proposed Approach 4 A Case Study 4.1 E-tool Design 4.2 E-tool Implementation 4.3 E-tool Testing 5 Conclusions References Design of a Novel Respiratory Device for Neonatal Patients 1 Introduction 2 Materials and Methods 2.1 Design Methodology 3 Design Process 3.1 Generation of Alternatives 3.2 First Generation of Concepts 3.3 Concept Filtering 3.4 Second Generation of Concepts 3.5 Concept Scoring 4 Discussion 5 Conclusion References Hyperthermia by Low Intensity Focused Ultrasound 1 Introduction 2 Simulations 3 Conclusions and Perspectives References Piloting the Willingness to Use a Didactic Robot in Health Sciences Education on the Basis of the UTAUT Model 1 Introduction 2 Background 3 Methodology 3.1 Questionnaire and Sample 4 Results 5 Discussion and Conclusions 6 Limitations and Future Research References Mobile Application Development for Human Veterinary Resources Management in a Low Density Population Context: Promoting Students Engagement by Working with the Community 1 Introduction 2 Related Work 3 Application Functional Requirements 4 Proposed Solution 4.1 Veterinary Registration 4.2 Shift Exchange 5 Implementation 6 Conclusions and Future Work References 3D Technology Applied on Complex Abdominal Wall Pathologies 1 Introduction 1.1 CT Scanners and 3D Reconstructions 1.2 Patient 1.3 Anaesthesiology Department 2 Conclusions References Implementation of Qualitative and Mixed Methods Researches The Opinion of the Spanish University Population on the Existence of Studies and Professions According to Gender 1 Introduction 2 Methodology 3 Sample 4 Results 5 Discussion and Conclusions References Trends in Techno-Social Environments and Gerontechnological Innovation: A Systematic Mapping and European Initiatives 1 Introduction 2 Methodology for Systematic Mapping 3 Data Analysis and Results 4 Results of the Content of Publications 5 European Living Labs and Senior Labs Initiatives 6 Conclusions References Towards an Initial Teacher Training in Comprehensive Sexuality Education (CSE): Theoretical Scopes and Presentation of Categories 1 Introduction 2 Context 2.1 Comprehensive Sexuality Education (CSE) 2.2 State of the Situation in Chile 2.3 Initial Teacher Training 3 Methodology 3.1 Participants 3.2 Study Design and Data Collection 3.3 Analysis 4 Results 5 Conclusions References Evaluation of Learning Attributes in Higher Education: A Methodological Guide Validation 1 Introduction 2 Background 3 Summary of the Methodological Guide for Evaluating Attributes 4 Research Methodology 5 Results 5.1 Consolidation of the Evaluation Process in the Guide (Strength) 5.2 Improvements Derived from the Attribute Evaluation Process (Strength) 5.3 Rigid Rules (Weakness) 5.4 Definition of Roles and Responsibilities (Weakness) 5.5 Suitability of Instruments and Tools to Support the Process (Weakness) 5.6 Recognition and Adequacy of Workload (Contextual) 5.7 Professor Motivation (Contextual) 6 Discussion 7 Conclusions References Qualitative Analysis of the Transition and Learning Needs of Front-Line Refinery Leaders 1 Introduction 1.1 Literature Review 2 Framework 3 Data Collection 4 Data Analysis 5 Findings 6 Recommendations 7 Conclusion References Accompaniment Methodology of Open Innovation in Local Universities After COVID-19 1 Introduction 2 Open Innovation Accompaniment Methodology Bases 3 Method 4 Open Innovation Accompaniment Methodology 4.1 Diagnosis 4.2 Description of the Accompaniment Methodology 4.3 Design of the Accompaniment Methodology 5 Discussion 6 Conclusions References Digital Qualitative and Mixed Methods Research in the Transformation of Higher Education 1 Introduction 2 Digital Qualitative and Mixed Methods Research in Education During the Covid-19 Pandemic: A Literature Review 3 Systematization and Transformation of Educational Practices 3.1 Context of the Digital Qualitative and Mixed Methods Research 3.2 Results and Systematization of the Research Experience 4 Conclusions and Future Work References Bridging the Diversity Gap in STEM Analysis of Gender and STEM in Secondary School Students 1 Introduction 2 Methodology and Sample Characterization 2.1 Participants 2.2 Description of the Students’ Questionnaire 2.3 Data Collection and Analysis Procedure 3 Results and Discussion 3.1 Results of Interest, Tastes, Abilities/skills and Enjoyment 3.2 Influence and Support of Teachers and Parents/Guardians 3.3 Personal Values with STEM and External Motivation 3.4 STEM Role Models 4 Conclusions References Design of Didactic Units Focused on Improving Diversity Gaps Within New Multidisciplinary Spaces: The STEAM-Labs 1 Introduction 2 Designing a Unit Plan in STEAM 3 Unit Plan Data Analysis 4 Conclusions References Implementing Mentoring Communities Under the TEC21 Educational Model to Ensure the Resilience of Female Students in STEM Areas 1 Introduction 2 Objective 3 Methodology 3.1 Detailed Characteristics of the Instrument 4 Results and Discussion 5 Conclusions References A Pilot Experience to Raise Awareness Among Computer Science Undergraduates About the Gender Biases of Algorithms 1 Introduction 2 Experience Design 2.1 Participants Recruitment 2.2 Intervention and Posed Tasks 3 Results 4 Discussion 5 Conclusions References A Grey Web Analysis of Existing STEAM Diversity Initiatives 1 Introduction 2 Methodology 3 Results and Discussions 4 Conclusion References Access and Dropout in Engineering and Architecture Studies. A Preliminary Study with a Gender Perspective 1 Introduction 2 Context and Methodology 3 Results 3.1 Reasons to Choose Engineering or Architecture Studies 3.2 Support Initiating Engineering or Architecture Studies 3.3 Dropout Engineering/Architecture Studies 4 Conclusions References Cultural Differences in Complexity Reasoning in Higher Education 1 Introduction 2 Theoretical Background 2.1 Complexity Reasoning 2.2 National Culture 3 Methodology 4 Results 5 Discussion 6 Conclusions References Gender Roles and Gender Stereotypes in Childhood Education: A Pilot Study 1 Introduction 2 Method 2.1 Sample 2.2 Instrument 2.3 Procedure 2.4 Results 3 Conclusions, Limitations, and Further Work References Lab-Based Education in STEM Didactic Analysis of Olive Mill Wastewaters Antimicrobial Activity 1 Introduction 2 Materials and Methods 2.1 Total Phenolic Content 2.2 Antioxidant Activity 2.3 Antimicrobial Activity 3 Results and Discussion 3.1 Total Phenols Content and Antioxidant Activity 3.2 Antimicrobial Activity 4 Conclusions References Perceptions of Mechanical Engineering Students Regarding Flipped Laboratory Activities 1 Introduction 2 The Flipped Approach 3 Methodology 3.1 Participants, Instruments, and Methods 3.2 Description of the Intervention 4 Presentation and Discussion of Results 5 Conclusions References Augmented Reality for Self-management of Learning in Manufacturing Laboratories (AR-ManufacturingLab) 1 Introduction 2 Development 2.1 Theoretical Framework 2.2 Description of the Innovation 2.3 Implementation Process for the Innovation 3 Results 4 Conclusions References GeOrder Simulator as Provocator of Semiotic Representations for Statistics Learning in STEM 1 Introduction 2 Theoretical Framework 2.1 Analysis 2.2 Design and Development 2.3 Implementation 2.4 Assessment 3 Conclusions References Identity, Technology and Education. Identity Construction Processes in Hyperconnected Ecosystems Technology and Teaching Space: A Pedagogical Approach to the Classroom of the Future 1 Introduction 2 The Pedagogical Importance of the Teaching Space 3 (Re)ontologising the Teaching Space: From Classroom to Hyperclass 4 Conclusions References Daily Life of Elderly: An Approach to the Use of Gerontechnology 1 Introduction 2 Methodology 2.1 Investigation Objectives 2.2 Instrument and Analytical Procedure 2.3 Sample Participant 2.4 Results 3 Conclusions References Combating Screens with School Gardens: The Innovative 21st Century Tool Against Nature Deficit 1 Introduction 2 Theoretical Framework 3 Methodology 4 Conclusions References Students as Creators of Online Newspapers: A Tool’s User-Interface Proposal 1 Introduction 2 Theoretical Review 2.1 School Journalism 2.2 Personal Identity 3 State of Art 3.1 PÚBLICO na Escola 3.2 Writable 3.3 Jornal Joca 3.4 Write About 4 User Interface 4.1 News Writing Tool: Structure 5 Conclusions and Future Work References The Subjective Perception of Internet Use Among Protected Minors and Young Offenders in the Childhood Protection Scheme in the Spanish Region of Castilla y León 1 Introduction 2 Method 2.1 Research Design 2.2 Population and Sample 2.3 Timeline 3 Results 3.1 Subjective Assessment of Self-concept in Virtual Spaces 3.2 Subjective Assessment of the Emotion/Satisfaction Perceived in Virtual Spaces 3.3 Subjective Assessment of the Threats Perceived in Virtual spaces 4 Conclusions References Social Construction of Learning: Analysis from the Participants of an Energy Sustainability xMOOC 1 Introduction 1.1 Massive Open Online Courses (MOOC) and xMOOC Participants 1.2 The Social Construction of Learning in MOOC 1.3 Online Communication and Interaction 2 Method 2.1 Participants 2.2 Data Collection 3 Discussion of Results 4 Conclusions References The Anthropological Dynamics Revealed in the Use of Social Networks and What We Can Do from Pedagogy 1 Introduction 2 The Culture-Nature Dialogue in Social Networks 3 The End Shows Us the Way 4 Media is Not Neutral 5 Conclusion References Video Games as a Form of Youth Leisure: Socialization Practices and Self-perception Among Young University Students 1 Introduction 2 Self-perception 3 Methodology and Preliminary Results 3.1 Preliminary Results 4 Conclusions References Gamification and Games for Learning (GAMILEARN) Tales from the Future: Exploring Game Design Strategies for Creativity and Play 1 Introduction 2 Background and Approach 2.1 Imagining Futures 2.2 Speculation and Play 3 Designing the Game 3.1 Speculative Thinking 3.2 Episodic Imagination and Narration 3.3 Meaningful Play 3.4 Tangibility and Representation 4 User Study 5 Results 5.1 Speculative Thinking: Imagining the Future 5.2 Episodic Imagination and Narration: Thinking in Patterns 5.3 Meaningful Play: Negotiation and Decisions 5.4 Tangibility and Representation: Visualising the Story 6 Discussion 6.1 Co-Creation and Collaboration 6.2 Decision-Making, Meaning and Sharing 7 Conclusion References Design and Implementation of Serious Games on Extended Reality: A Use Case in Construction Safety 1 Introduction 1.1 Research Proposal 2 Game Design 2.1 Learning Objectives 2.2 Elements, Game Mechanics and Core Loop 3 Development (Unreal Engine Implementation) 4 Results and Analysis 5 Conclusions References Urban Exploration Game – An EPS@ISEP 2022 Project 1 Introduction 2 Preliminary Studies 2.1 Market Research 2.2 Ethics 2.3 Marketing 2.4 Sustainability 3 Proposed Solution 3.1 Concept 3.2 Design 4 Prototype Development 4.1 Assembly 4.2 Tests and Results 5 Conclusion 5.1 Project Outcomes 5.2 Personal Outcomes 5.3 Future Development References Tangible Application of Gamification for Teaching Spatial Topics to Blind People Based on Universal Design for Learning 1 Introduction 2 Development Process 3 Case Study 4 Application of UDL Principles in Digital Educational Game 5 Conclusion References Coding is Fun: Engaging Adult On-Line Learners Using Programming Games 1 Introduction 2 Background 3 Methodology 3.1 Context of the Study 3.2 Game Selection Process 3.3 Research Method 4 Findings from the Journaling Process 5 Conclusions and Future Work References Gameful English: How Playing Vernacular Video Games May Enhance ESL Learning in an Extra-Mural Educational Context 1 Introduction 1.1 Italian ESL Contemporary Context 1.2 Theoretical Background 2 Gameful English Design Framework 2.1 Participants, Implementation, and Methodology 2.2 Initial Results and Discussion 3 Conclusions References Pervasiveness for Learning in Serious Games Applied to Older Adults 1 Introduction 2 Background 3 Integrating Pervasiveness into Serious Educational Games 3.1 Aesthetics 3.2 Purpose 3.3 Rules 3.4 Technology 3.5 Narrative 3.6 Ethics 4 Conclusions References Examples of Games for Learning in Erasmus+ 1 Introduction 2 Examples of Erasmus+ Projects 2.1 School Field 2.2 Vocational Education and Training Field 2.3 Youth Field: The Suitcase, the Map, and the Voyage of a Youth Worker 3 Conclusions References Unplugged Gamification: Towards a Definition 1 Introduction 2 Method 3 Results 4 Discussion 5 Conclusions References Smart Learning Smart Schools: Inclusion and Participation of Vulnerable Students During at Distance Learning 1 Introduction 2 Methodology 3 Main Results: From Problems to Solutions 3.1 Home, School, and Community Partnership 3.2 Distance Learning and Digital Divide 3.3 Distance Learning and Active Learning 3.4 Distance Learning and Cooperative Learning 3.5 Foreign Students and Languages Barriers 4 Conclusions References Students’ Acceptance and Efficiency of Virtual Reality in French Language Learning at Higher Education 1 Introduction 2 Framework 2.1 Foreign Language Teaching 2.2 Integrating ICT in the Teaching and Learning of French 2.3 Virtual Reality (VR) 3 Research Methodology 3.1 Sample 3.2 Data Collection and Analysis 4 Results 4.1 The Use of Technologies by Students 4.2 Acceptance of the Instrumented Device: Mondly 4.3 Analysis of the Oral Academic Performances 5 Conclusions References Students’ Performance and Academic Success Study Using Self Directed Based Learning Methodology 1 Introduction 2 SDBL Methodology: Key Aspects 3 Analysis Methodology: Definition and Data Collection 4 Analysis Tool 5 Analysis Description 6 Results Discussion 7 Conclusions References TEmaps for Designing Courses Based on Smart Learning 1 Introduction 2 Background 2.1 Personalized and Adaptive Learning Model 2.2 Platform 2.3 Principles 2.4 TEmaps 3 Design of the TEmap 3.1 Defining the Facets 3.2 Defining the Levels 3.3 Defining the Components 4 Discussion 5 Conclusions References Identifying Demotivation Patterns in Students of Subjects Related to Data Science at College 1 Introduction and Objectives 2 Design of the Study 2.1 Phases 2.2 Analysed Courses and Data 3 Data Analysis 4 Interpretation of Results 5 Conclusions and Proposals References Trends on Communication, Educational Assessment, Sustainable Development, Educational Innovation, Mechatronics and Learning Analytics at TEEM 2022 1 Communication, Education, and Social Media 1.1 Introduction 1.2 Communication Papers in TEEM 2022 2 Educational Assessment and Guidance 2.1 Introduction 2.2 Educational Assessment Papers in TEEM 2022 3 Advances on Sustainable Development in Higher Education 3.1 Introduction 3.2 Sustainable Development Papers in TEEM 2022 4 Educational Innovation 4.1 Introduction 4.2 Educational Innovation Papers in TEEM 2022 5 Mechatronics Engineering Education 5.1 Introduction 5.2 Mechatronics Engineering Education Papers in TEEM 2022 6 Those Were the Days! Looking Back at Ten Years of Learning Analytics at TEEM 6.1 Introduction 6.2 Learning Analytics Papers in TEEM 2022 7 Doctoral Consortium 7.1 Introduction 7.2 Contributions to the TEEM 2022 Doctoral Consortium References Communication, Education and Social Media Fact-Checking: A Journalistic Movement yet to Be Discovered? Audience Attitudes and Familiarity Levels in Portugal 1 Introduction 2 Fact-Checking: Attitudes and Perception 3 Methodology 4 Results 4.1 Association Between Variables Under Study 4.2 Political Orientation vs News and Fact-Checking 5 Discussion and Conclusion References Opportunities, Challenges, and Risks of Clickbait in the Scientific Communication 1 Introduction 1.1 Dissemination of Science in the Spanish Digital Media 1.2 Clickbait as a Digital Media Strategy 2 Methodology and Objectives 3 Results 4 Conclusions References Signs of Culture in Computer Games: Assumption for Education 1 Introduction 2 Theoretical Background 3 Results References Women in Front of and Behind the Camera. Analysis of the Representation of Society in Contemporary Spanish Cinema 1 Introduction 2 Methodology 2.1 Sample 2.2 Codebook 3 Results 4 Discussion and Conclusions References Chatbot to Provide Initial Assistance to Erasmus Students in Case of Emergency 1 Introduction 2 Background 3 Chatbot 3.1 Chatbot Design and Construction with DialogFlow 3.2 Webhook Tools 3.3 Interaction Scheme 4 Evaluation 4.1 Interaction Example 4.2 Questionnaire 5 Results 6 Conclusions References New Technologies to Quit Smoking. Analysis of Mobile Applications Available for iPhone 1 Introduction 2 Objectives 3 Method 3.1 Sample 3.2 Procedure 4 Results 5 Conclusions References Are Intercultural Competencies the Key to International Collaboration?: A Systematic Review 1 Introduction 2 Method 2.1 Planning 2.2 Conducting 2.3 Delimitation 3 Results 4 Conclusions References Profiles of Smartphone Use and Consumption in Spanish Students of Generations Y and Z 1 Introduction 1.1 Smartphone Usage and Consumption Habits of Generations Y and Z 2 Methodology 3 Results 4 Conclusions References The Censorship of Nudes on Instagram: The Female and Male Body and Its Sexualization 1 Introduction 2 Theoretical Background 3 Methodology 3.1 Procedure and Sample 3.2 Procedure and Measures 3.3 Analysis 4 Results 5 Conclusions 6 Limitations and Future Lines of Work References Education Through Organizations with a Purpose in Social Networks 1 Introduction 2 Theoretical Background 3 Methodology 4 Results 5 Conclusions References Museums and Heritage Education on Instagram: An Analysis of the Actions of the “Museus Conectam” Network 1 Introduction 2 Museums and Cultural Heritage 3 Museums, Social Media and the Formation of the Museums Conectam Network 4 Conclusions References The Association of Internet Use with Subjective Well-Being: An Empirical Study Based on CGSS 2017 1 Introduction 2 Literature Review 2.1 Subjective Well-Being 2.2 Internet Use Behaviors and Subjective Well-Being 3 Methods 3.1 Data 3.2 Measures 4 Methods 4.1 Descriptive Analysis 4.2 Regression Model Test 4.3 Heterogeneity Analysis 5 Discussion References Educational Assessment and Guidance Application of the CIPP Model in the Structure of a Satisfaction Survey for Elearning Training Activities 1 Introduction 1.1 Objectives 2 Materials and Methods 2.1 Implementation of the CIPP Model 3 Results 4 Discussion and Conclusion References Mentoring in Educational Innovation: Systematization in the Experience of Teachers’ Educational Experimentation and Research 1 Introduction 1.1 Context 2 Methodology 3 Results 3.1 Characteristics of Educational Innovation Projects 3.2 Mentees’ Needs in Educational Innovation Mentoring Processes 3.3 Mentoring Criteria Validated by Mentees 4 Discussion 5 Conclusions References Student’s Awareness of the Environment in Mallorca (Spain) on Education for Sustainable Development (ESD) 1 Introduction 2 Methods 2.1 Research Design and Participation 2.2 Instrument, Data Collection, and Analysis 3 Results and Discussion 4 Conclusions References Comparing Students’ Critical Thinking by Using the Revised Bloom’s Taxonomy in Online and Face-to-Face Class Formats of Organic Chemistry 1 Introduction 2 Methods 2.1 Participants 2.2 School Curriculums 2.3 Instrument, Data Collection, and Analysis 3 Results 4 Discussion 5 Conclusions References The Usefulness of a Mobile App in a Visual Literacy Blended Learning Course for Educators 1 Introduction 2 Method 2.1 Sample 2.2 Procedure 3 Research Tool to Collect Data 4 Data Analysis and Results 4.1 Section 1. Participants’ Opinions About the Usefulness of the Visual Mobile App 4.2 Section 2. Participants’ Usage of the App and the Experience in Understanding the Interface 4.3 Section 3. Participants’ Comments About How the Course and the Mobile App Support Them to Improve the Planning and Development of Teaching Material 5 Discussion 6 Study Limitations and Future Research 7 Conclusion References Competences of University Teaching Staff to Use New Learning and Evaluation Resources 1 Introduction 2 Context 3 Method 4 Results 5 Conclusions References Advances on Sustainable Development in Higher Education Learning Object as an Educational Innovation Tool for Energy Management Systems Teaching Based on the ISO-50001 Framework: An Interdisciplinary Descriptive Approach 1 Introduction 2 Research Scenario Contextualization 3 Literature Review 4 PADDIEM Methodology Overview 5 Discussion, Opportunities, and Challenges from an Interdisciplinary Approach 6 Conclusions References Learning the Design of Geothermal Sustainable Systems Through the Analysis of Acceptable Outcomes 1 Introduction 1.1 Description of the Academic Context 2 Process 2.1 Geothermal Systems Design Criteria 2.2 Cases 2.3 Case Description 3 Discussion 4 Conclusions References Promoting Sustainability and Energy Efficiency in Higher Education Through the Optimized Management of Geothermal Resources 1 Introduction 2 Description of the Academic Context 3 Methodology 3.1 Activity Fundamentals 3.2 Model Processing 4 Activity Outputs 5 Conclusions References Electronic Test Subjects and Sustainability 1 Introduction 2 Test Related Concepts 3 Case Study 4 Conclusions References Insect Farming – An EPS@ISEP 2022 Project 1 Introduction 2 Preliminary Studies 2.1 Related Work 2.2 Ethics 2.3 Marketing 2.4 Sustainability 3 Proposed Solution 3.1 Concept 3.2 Design 4 Prototype Development 4.1 Assembly 4.2 Tests and Results 5 Conclusion 5.1 Achievements 5.2 Future Development References Form Follows Recyclability? Instruments for Dissipation-Aware Product Design 1 Introduction 2 Background 2.1 Design Processes and Material Selection 2.2 Existent Instruments 2.3 Metal Recycling 3 Methodology 3.1 Prototyping 3.2 Qualitative Usability Study 4 Findings 4.1 Interaction with Instruments 5 Discussion and Conclusion References The Role of Engineering in Achieving the SDGs: A Case Study on Awareness-Raising Through Different Undergraduate Subjects at the Higher Polytechnic School of Zamora (Spain) 1 Introduction 2 Context and Objective 3 Methodology 4 Results 4.1 Satisfaction Questionnaires 5 Conclusions References An Overview of the Evolution of Civil Engineering Education Towards Sustainability in Portugal 1 Introduction 2 Sustainable Development Goals (SDGs) in Education 3 Education in Civil Engineering Towards Sustainability 4 Conclusions References Towards Sustainable Living: Undergraduate Training Course Using AWORLD App as an Educational Resource 1 Introduction 1.1 Objective 2 Methodological Elements 2.1 Characteristics of Constructivist Learning 3 The Training Course 3.1 General Description of the Training Course 3.2 Characteristics of the Academic Model Used in the Training Course 4 Conclusions References Educational Innovation Didactic Strategies in Hybrid and Remote Learning Modalities to Promote Critical Thinking 1 Introduction 2 Development of Critical Thinking in Hybrid-Mixed Modalities and Remote Learning [+D]: Didactic Strategies, Paradigms and Models 2.1 Development of Critical Thinking in Hybrid-Mixed Modalities 3 Method, Paradigm, Objective, and Context 3.1 Participants, Data Collection and Analysis 4 Results 4.1 Combination of Strategies: Debates, Simulation, Scaffolding, Films, Videos and Science Fair Exhibits 5 Discussions: Critical Thinking, Contemporary Teaching and Learning 6 Conclusions References Academic Analytics Applied in the Study of the Relationship Between the Initial Profile of Undergraduate Students and Early Drop-Out Rates. Defining the Variables of a Predictor Instrument 1 Introduction 2 Context 3 Method 3.1 Type of Data / Factors 3.2 Questionnaire 4 Conclusions References Analysis, Progress and Comparative of the European Digital Competence Framework DIGCOMP 1 Introduction 1.1 DigComp 1.0 2 DigComp 2.0 3 DigComp 2.1 4 DigComp 2.2 5 Conclusions References A Tool to Analyze the Satisfaction Impact of the MFT Method 1 Introduction 2 Materials and Methods 3 Evaluation Tool 3.1 MFT Surveys 4 Descriptive Results 5 Conclusions and Future Work References Digital Competence, Educational Innovation with ICT and Burnout in Tertiary Education Latin American Professors 1 Introduction 2 Theoretical Framework 3 Methodology 4 Results 5 Discussion and Conclusions References Perceptions of Future Teachers Experiencing Flipped Learning as Students in a Master’s Course in Spain 1 Introduction 2 Methodology 3 Results 3.1 Descriptive Analysis 3.2 Differences in Students’ Perceptions by Cohort 4 Discussion and Conclusions References Typology of Processes in the Shared Leadership of Academic Work Teams 1 Introduction 2 Functional Model 3 Context 4 Results 5 Conclusions References Personalized Flipped Classroom 1 Introduction 2 Functional Model 3 Context 4 Results 5 Conclusions References Learning Design Using Mobile Technology in Visual Literacy Teacher Training 1 Introduction 1.1 Visual Literacy Course Overview 2 The RASE Learning Design Model 3 A Resource for Promoting Visual Literacy 3.1 Relation Between the Visual App and the Training Process’ Content 4 Usage Throughout the Course 5 Implications for Teacher Training 6 Future Work References A Proposal for Innovative Higher Education in Archaeology Through the Use of Virtual Tours 1 Introduction 2 New Teaching-Learning Possibilities After the Pandemic 3 Methodology 3.1 Block I. Contextualization of the Place Under Study 3.2 Block II. Virtual Tours as Immersive Digital Tools 4 Learning Possibilities 5 Conclusions References Digital Teaching Skills to Design Virtual Learning Classrooms with the 4PADAFE Methodology 1 Introduction 2 Description 2.1 PADAFE Methodology to Design Virtual Learning Classrooms 2.2 Digital Skills 3 Methodology 4 Results 5 Conclusions References Synergies Between Geomatics and Biological Sciences for the Creation of New Virtual Materials for Teaching Taphonomy 1 Introduction 1.1 Context 2 Methodology 2.1 Block I. The Use of New Technologies for the Study of BSMs 2.2 Block II. Photogrammetry as a Tool for Obtaining Precise Geometries of Objects or of Their Details 2.3 Block III. Geometric Morphometrics as a Tool for BSM Analysis 3 Results of the Activity and Discussion 4 Conclusions References Gamified Formative Assessment in Local Architectures 1 Introduction and Problem Statement 2 Local Architecture for Educational Applications 3 Gamified Formative Assessment in Local Architectures 3.1 Use Case Test Application 4 Conclusion References Enhancing Adaptive Teaching of Reading Skills Using Digital Technologies: The LATILL Project 1 Introduction 2 The Consortium 3 The Project 3.1 The Objectives 3.2 The Work Plan 4 Project Results 4.1 Open Education Platform (R1) 4.2 Adaptive Retrieval of Reading Material Using Topic- and CEFR-Classification (R2) 4.3 Supporting Didactic Materials (R3) 4.4 Professional Development Programme (R4) 4.5 CEFR Reference Corpus for German (R5) 5 Conclusions References A Model for Learning with Focus on Social Responsibility, Problem Solving and Collaborative Work in Higher Education 1 Introduction 2 Service-Learning Methodology and the Development of GCs in Higher Education 3 UTEM Service – Learning Model 4 Methodology 4.1 Participants 4.2 Instruments 5 Results and Discussion 6 Conclusions References Multi-stakeholder Perspective on the Gap Between Existing Realities and New Requirements for Online and Blended Learning: An Exploratory Study 1 Introduction 2 Context, Sample and Methods 3 Results 3.1 Students 3.2 Lecturers 3.3 Administrative Staff 4 Discussion 5 Conclusions References Gamified Values Education for Fostering Migrant Integration at Schools 1 Introduction 2 The Consortium 3 The Project 3.1 Objectives 3.2 Workplan 4 Project Results 4.1 Factor Analysis 4.2 Games-Based English Lessons About EU Citizenship 4.3 Integration via Gamified English Lessons 4.4 Branching Scenarios 5 Conclusions References New Trends in Mechatronics Engineering Education Learning Mechatronics in the MacGyver Way 1 Introduction 2 The Mechatronic's Challenge 2.1 Project Briefing 2.2 Rules and Operational Conditions 3 Implementation and Obtained Results 4 Conclusion Robot Development for Educational Purposes: Advances on Real and Simulation Environments 1 Introduction 2 Simtwo Simulation Environment 2.1 Robot Control Program 3 Simulation 4 Robot Modelling 4.1 Robot Architecture 5 Conclusions and Future Work References Towards a More Accurate Time of Flight Distance Sensor to Be Applied in a Mobile Robotics Application 1 Introduction 2 Time of Flight Sensor 3 Setup for Acquiring Data 4 Results and Discussion 4.1 Horizontal Movement over a Step 4.2 Angle Effect 4.3 Field of View Analysis 5 Conclusion and Future Work References Automated Ceramics Tableware Finishing: A Laboratory Prototype for Concept Validation 1 Introduction 2 Finishing Device 3 Collaborative Robot 4 Integration 5 Results 6 Conclusions and Future Work References Those Were the Days! Looking Back at Ten Years of Learning Analytics at TEEM From Variables to States to Trajectories (VaSSTra): A Method for Modelling the Longitudinal Dynamics of Learning and Behaviour 1 Introduction 2 VaSSTra Method Description 3 Case Study 3.1 From Variables to States 3.2 From States to Sequences 3.3 From Sequences to Trajectories 4 Discussion References A Revision of LMS Interaction Classifications for Learning Analytics 1 Introduction and Problem Statement 2 Literature Review 2.1 Interactions in Learning Management Systems: The Case of Moodle 2.2 A Review on Existing Classifications of Interactions 2.3 A Proposal for a New Classification of Interactions 3 Learning Cycle Interaction Categories and Learning Analytics 3.1 Visualization and Analysis of the Learning Cycle Interaction Categories: InDash 3.2 Example: Basic Course Analysis 4 Conclusion References Higher Education from a Learning Analytics Perspective: an Exploration of the Theory Choice in Doctoral Educational Research 1 Introduction 2 Conceptual Framework 2.1 Academic Communities of Practice 2.2 Doctoral Dissertations 2.3 Learning Analytics Research 3 Research Questions 4 Methods 5 Results 6 Discussion References Learning Analytics’ Privacy in the Fog and Edge Computing: A Systematic Mapping Review 1 Introduction 2 Methodology 3 Results and Discussion 4 Conclusion References Doctoral Consortium Digital Transformation in Higher Education Institutions Implementation Model 1 Context and Motivation that Drives the Dissertation Research 2 State-of-the-Art 3 Hypothesis and Problem Statement 4 Research Objectives/Goals 5 Research Approach and Methods 6 Results 7 Dissertation Status 8 Current and Expected Contributions References Get the Most Out of Erasmus+ Good Practices 1 Context and Motivation that Drives the Dissertation Research 2 State of the Art 3 Hypothesis/Thesis and/or Problem Statement 4 Research Objectives/Goals 5 Your Research Approach and Methods, Including Relevant Rationale 5.1 Interview 5.2 Focus Groups 6 Results to Date and Their Validity 7 Dissertation Status, Current and Expected Contributions 8 Conclusions References Indigenous Women in Higher Education in STEM: A Case Study in Oaxaca 1 Introduction 2 Related Works 3 Objectives 4 Methodology 5 Main Results 6 Conclusions References Development of Algorithms and Methods for the Simulation and Improvement in the Quantum Natural Language Processing Area 1 Introduction 2 Doctoral Thesis Project 2.1 Methodology 2.2 Systematic Review 3 Proof of Concept 4 Conclusions References Design, Development, and Evaluation of a Serious Game Aimed at Addressing Bullying and Cyberbullying with Primary School Students 1 Context and Motivation that Drives the Dissertation Research 2 State-of-the-Art 3 Hypothesis of the Thesis and Research Objectives 4 Research Approach and Methods 5 Dissertation Status 6 Expected Contributions References Teaching Processes Concerning the Production of TV with Portuguese Elderly – From the Gratifications Obtained by Consumption to the Expectancies of the Production Process 1 Context and Motivation that Drives the Dissertation Research 2 State of the Art 3 Hypothesis 4 Research Objectives 5 Research Approach and Methods 6 Results to Date and Dissertation Status 7 Current and Expected Contributions References TAM, Assessment, and Mobile Technologies: A Study of Teachers’ Acceptance in Higher Education 1 Context and Motivation that Drives the Dissertation Research 2 State of Art 3 Hypothesis and Problem Statement 4 Research Objectives 5 Research Approach and Methods, Including Relevant Rationale 6 Results to Date 7 Dissertation Status 8 Current and Expected Contributions References Validation and Implementation of a Training Course on Digital Competence and Cybersecurity in the Future Teachers of the Autonomous Community of the Canary Islands Using the Escape Room Technique 1 Context and Motivation that Drives the Dissertation Research 2 State-of-the-Art 3 Hypothesis of the Thesis and Research Objectives 3.1 General Objectives 3.2 Specific Objectives 4 Research Approach and Methods 5 Dissertation Status 6 Expected Contribution References XR as a Forward-Looking Tool for Mathematics Learning of Secondary School Students with Dyslexia and ADHD: A Thesis Plan 1 Context and Motivation 2 State of the Art 2.1 Preliminary Research 2.2 Literature Review Plan 3 Problem Statement 4 Research Objectives and Expected Results 5 Dissertation Status 6 Conclusions References The Influence of Serious Games and Gamification in University Students of English as a Foreign Language 1 Introduction 2 State of Art 2.1 Gamification, Game-Based Learning and Serious Games 2.2 Teaching English as a Foreign Language Using ICT Tools 2.3 ICT in Education 3 Hypothesis and Objectives 4 Research Approach and Methods 4.1 Population 4.2 Instruments 4.3 Systematic Literature Review 5 State of the Thesis References Methodological Approach to the Evaluation of Scientific Journals 1 Introduction 2 Hypothesis/Thesis and/or Problem Statement 3 Research Approach and Methods, Including Relevant Rationale 4 Results to Date and Their Validity 5 Dissertation Status 6 Current Status and Expected Results References Development of an Accompaniment Program for Women at Risk of Exclusion After Unintended Pregnancies 1 Context and Motivation Driving the Thesis Research 2 Introduction 2.1 The Reality of Unintended Pregnancy 2.2 Subjective Well-Being and Satisfaction with Life 3 Proposal for Research 3.1 Research Objective 3.2 Research Design 4 Dissertation Status References The Maker Movement in Engineering Education: A Partial Literature Review of the Research Opportunities on Competency Development 1 Introduction 2 Context and Motivation Guiding the Research Dissertation 3 State-of-the-Art 3.1 Maker Movement 3.2 Makerspace 3.3 Maker Movement and Education 3.4 Maker Movement and Competency Development 4 Research Approach and Methods 5 Results to Date 6 Dissertation Status and Expected Contributions 7 Conclusions References Design, Development, and Evaluation of an Intervention in Terms of Teaching/Learning Practices of Curricular Units of Differential and Integral Calculus in Engineering Degrees 1 Context and Motivation that Drives the Dissertation Research 2 State-of-the-Art 2.1 European Society for Engineering Education (SEFI) 2.2 Mathematics Learning Support (MLS) 3 Main Objectives to Be Achieved 4 Research Approach 4.1 Portugal Context in the Access to Engineering Studies 4.2 The Diagnostic Test at ISEC 4.3 Support Center for Mathematics in Engineering (CeAMatE) 5 Current and Expected Contributions References Research Plan and Development of the Thesis: Musical Preferences in Primary Education in the Nou Llevant/Sud Neighborhood of Mallorca 1 Introduction 2 Objectives and Development of the Thesis 2.1 Methodology of the Thesis 2.2 New Technologies and Musical Preferences 3 Conclusions References Assess Informal Learning, Through Technology, in Science Centers or Science Museums 1 Introduction 2 State of Art 3 Methodology 4 Preliminary Results 5 Conclusions References Jazz Standards: From the Manuscript to Multiple Possibilities Through Computation 1 Introduction 2 Hypothesis, Objectives, and Methodology 2.1 Hypothesis 2.2 Objectives 2.3 Methodology 3 Current State 4 Conclusions References Definition of a Reference Architecture for the Integration of Augmented Reality/Virtual Reality Techniques in Remote Experimentation Environments 1 Context and Motivation 2 State-of-the-Art 3 Hypothesis 3.1 Research Objectives 4 Research Approach and Methods 5 Results to Date and Their Validity 6 Current and Expected Contributions References The Discourse Against the LGTB Community in Social Networks and Its Relationship with Hate Crimes in Spain 1 Context and Motivation that Drives the Dissertation Research 2 State-of-the-Art 3 Hypotheses, Problem Statement, and Research Objectives 4 Research Approach and Methods 5 Results and Dissertation Status 6 Current and Expected Contributions References Data Literacy for the Development of Learning Analytics in K-12 Environments 1 Context and Motivation 2 State-of-the-Art 3 Hypotheses and Problem Statement 4 Research Objectives 5 Research Approach and Methods 6 Results to Date and Their Validity 7 Dissertation Status 8 Current and Expected Contributions References Grading Criteria in Technology Subject in Secondary Education Within the Framework of the LOMLOE 1 Context and Motivation that Drives the Dissertation Research 2 State-of-the-Art 3 Hypothesis and Objectives 4 Research Approach and Methods 5 Results and Future Steps 6 Conclusions References Author Index

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