Immersive Learning Research Network
Book information
Description
This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design. Front Matter ....Pages I-XXII Front Matter ....Pages 1-1 Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science (Aroutis Foster, Mamta Shah, Amanda Barany, Mark Eugene Petrovich Jr., Jessica Cellitti, Migela Duka et al.)....Pages 3-22 Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation (James Planey, Robb Lindgren)....Pages 23-35 Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning (Amy M. Kamarainen, Meredith Thompson, Shari J. Metcalf, Tina A. Grotzer, Michael Shane Tutwiler, Chris Dede)....Pages 36-54 Immersive Analytics for the Ecological Cognitive Stimulation Approach (Maroua Ayadi, Nouha Arfaoui, Jalel Akaichi)....Pages 55-68 An Immersive System for 3D Floods Visualization and Analysis (Marwa Massaâbi, Olfa Layouni, Wided Ben Moussa Oueslati, Fahad Alahmari)....Pages 69-79 The Next Generation of Disaster Management and Relief Planning: Immersive Analytics Based Approach (Radhia Toujani, Yasmin Chaabani, Zeineb Dhouioui, Hanen Bouali)....Pages 80-93 Front Matter ....Pages 95-95 The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal (Catherine Anne Cassidy, Adeola Fabola, Elizabeth Rhodes, Alan Miller)....Pages 97-112 Fidelity Perception of 3D Models on the Web (Hussein Bakri, Alan Miller, Iain Oliver)....Pages 113-130 Front Matter ....Pages 131-131 Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality (Mina Khan, Fernando Trujano, Pattie Maes)....Pages 133-147 Learning Child Development Through Immersion in Ill-Structured Problems Using a Virtual Environment (Leticia De León)....Pages 148-159 Using HMD-Based Immersive Virtual Environments in Primary/K-12 Education (Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme)....Pages 160-173 Front Matter ....Pages 175-175 Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony (Emily Johnson, Anne Sullivan)....Pages 177-188 Social Resiliency in Digital Games (Kevin Feenan)....Pages 189-197 Listen and Play: Auditory-Motor Interaction in a Bard’s Tale Video Game (Katya A. Alvarez-Molina, Aaron Jöllenbeck, Rainer Malaka)....Pages 198-210 Back Matter ....Pages 211-211
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