ENGLISH

the AUTOMATED LIGHTING PROGRAMMER'S HANDBOOK

Book information

Publisher
Routledge
Year
2021
ISBN
9781000473070, 1000473074, 9781000473209, 1000473201
Language
english
Format
PDF
Filesize
20 MB (20827667 bytes)
Edition
4
Pages
\305
Time added
2021-10-25 14:54:36

Description

Cover Half Title Title Page Copyright Page Dedication Table of Contents List of Figures List of Tables Acknowledgments Introduction Ten Things Every Programmer Should Know #1 Understanding the Fixtures #2 Basic Console Operations #3 Patching and Addressing #4 Making Lights Move #5 Long Hours and Late Nights #6 Subtractive versus Additive Color Mixing #7 Tracking #8 Protect the Data #9 How to Admit Your Faults #10 Who to Call But Wait! There’s More … 1 Programming Philosophies The Automated Lighting Programmer The Hollywood Syndrome Creativity and Consistency Learning to Program Be an Artist 2 Automated Lighting Concepts DMX-512 Fixture Libraries Crossfade Bump Parameter Abilities Precedence (HTP and LTP) Color Mixing Tracking Basic Programming Structure Practice Makes Perfect 3 Preparing for Programming Ask the Right Questions Preparing to Program Configuring the Console Fixture Setup Fixture Libraries Preparing the Patch Numbers Everywhere Groups Building a Basic Outline The Importance of Labeling Protecting Your Work Always Be Prepared 4 Basic Programming Understanding Your Fixtures Speed Channels Conventional Channels Palettes/Presets Recording Cues Playing the Show 5 Intermediate Programming Mark Cues Block Cues Cue Only Record Remove Making Copies Effects Generators Intensity Effects Kickin’ it Old School Common Chases Fanning Multi-cell Units 6 Advanced Programming Default Values Magic Sheets and Layouts Pixel Mapping Fixture Cloning The Power of Macros 7 External Interactions Visualization It’s Time for Timecode The Magic of Midi Operating OSC Other Types of Automation Emerging Technologies 8 Media Servers and Digital Lighting Content New Jobs Functionality and Terminology Programming Media-Based Lighting Working with Layers 9 The Age of Networking Networking Basics Multi-user Programming Network Backup and Failover Distributed Processing Connectivity Remote Device Management sACN (E1.31) and DMX-NET (E1.33): The Ethernet Protocols Ease of Use 10 Programming Genres Theatre Concert Tours Corporate Events Televised and Streamed Events Music Festivals and Busking Architectural Installations 11 Troubleshooting The Rig Check Common Problems Getting Help 12 Emergency Preparedness The Worst Situation Emergency Cues Planning Ahead Personal Safety The Actor’s Point of View Health and Safety Always Be Prepared Safety First 13 Programmer and Designer Relationships People Are People Types of LDs Operational Guidelines 14 Words of Wisdom from Industry Professionals Programming Design Demeanor Appendix A-1: Sydney 2000 Olympic Games Journal Appendix A-2: Sydney 2000 Olympic Games Twenty Years Retrospect Appendix B-1: Workflows of Success with Earlybird Appendix B-2: Earlybird Case Studies Appendix C: Scott K. Tusing—Broadway Lighting Programmer Glossary Index

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