ENGLISH

Kobold Guide to Worldbuilding

Book information

Publisher
Open Design LLC
Year
2012
ISBN
9781936781119, 1936781115
Language
english
Format
PDF
Filesize
2 MB (1737267 bytes)
Pages
124\116
Time added
2022-01-08 22:20:31

Description

The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org The Kobold Guide to Worldbuilding Table of Contents Introduction What is Setting Design? Different Kinds of Worldbuilding Inside Out and Outside In How Real is Your World? Bringing History To Life Apocalypso: Gaming after the Fall Here Be Dragons How to Design a City-State,Tribe, or Nation They Do What Now? How to Make a High Magic World Worlds and Technology Why No Monotheism? Designing a Pantheon It’s a Mystery! How to Design a Guild, College, or Secret Society How to Write a World Bible Playing in Someone Else's Backyard The Limits of Design Contributor Bios

Similar books