ENGLISH

Machinima: the art and practice of virtual filmmaking

Book information

Publisher
Inc., McFarland & Company
Year
2012
ISBN
0786461713, 9780786461714, 9780786488384
LCC
TR897.74.J85 2012
Google Books ID
mfCemUjqWSwC
Language
english
Format
PDF
Filesize
10 MB (10420541 bytes)
Pages
327\328
Scanned
no
Time added
2013-09-14 01:21:27

Description

Unlike traditional animation techniques that use specialized 3D animation software, machinima—a term derived from the words "machine" and "cinema"—records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.

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