ENGLISH

3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics

Book information

Publisher
Morgan Kaufmann
Year
2000
ISBN
978-1558605930
Open Library ID
OL8606507M
Language
english
Format
PDF
Filesize
70 MB (72945640 bytes)
Pages
560\586
Library
mirknig.com
Time added
2011-12-05 17:23:38

Description

3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.

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