The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution
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A compelling and insightful look at the future of Spatial Computing, and how this cutting-edge technology is changing the way we do business across seven primary industries, and what it means for humanity as a whole. What is Spatial Computing and why is everyone from Tesla, Apple, and Facebook investing heavily in it? In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer that question by helping you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before. They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights about the past, present, and future from leading experts an other industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in Spatial Computing in the near and medium term, and also explore what it could mean for humanity in the long term. The Infinite Retina then leaves it up to you to decide whether Spatial Computing is truly where the future of technology is heading or whether it's just an exciting, but passing, phase. Cover Copyright Packt Page Foreword Contributors Table of Contents Introduction Chapter 1: Prime Directive What Makes Us Human? Drivers and Benefits Potential Dangers Understanding the Natural World Faster Wireless Leads to New Affordances Data, Data, Data Everywhere The Impulse to Capture, Understand, and Share Dancing Into Different Worlds The Frustrated Pioneer Breakthroughs in Sensors Driven to Improve Hands-on Use Beginning Chapter 2: Four Paradigms and Six Technologies Introduction The Four Paradigms Paradigm One – The Arrival of the Personal Computer Paradigm Two – Graphical Interfaces and Thinking Paradigm Three – Mobile Paradigm Four – Spatial Computing Six Technologies Optics and Displays Wireless and Communications Control Mechanisms (Voice, Eyes, and Hands) Sensors and Mapping Computing Architectures Artificial Intelligence (Decision Systems) Evolution Chapter 3: Vision One – Transportation Automates A Future Vision The Paths to Autonomy Falling Car Transportation Costs Autonomous Vehicle Round-up Zoox Ford General Motors' Cruise Uber Waymo Tesla Lyft, Magna, and Aptiv Hyundai, Pony.ai, Aptiv, and Aurora Aurora Driven and Oxbotica Autonomous Trucks Flying Cars (eVTOLs) The Autonomous and Electric Culture Shock The Future City The Changing City Auto Dealers Smart Roads Interstates Factories Real Estate Remote Working Travel Times and Ranges Navigation Green Thinking AI Assistants Entertainment Fewer Cars "Data Bubbles" Will Abound Chapter 4: Vision Two ‒ Virtual Worlds Appear From 2D to 3D Increasing the Bandwidth Change is Coming Emergence as a Human Hook The Brain and VR The Right Tool for the Job The "Glassholes" Show the Way Defeated Expectations Where Did Things Go Wrong? What It Means to be Human Embodiment, Immersion, Presence, Empathy, and Emergence Embodiment and Immersion Evolution Facebook has the Edge Market Evolution 2014's New Wave Inside-out Mistakes Were Made The Spectrum ‒ Augmented Reality from Mobile to Mixed Reality Closer Computers The Origins and Limitations of Augmented Reality Wearable AR Too Much and Too Little Getting Past the Setbacks Vergence and Accommodation Fast, Cheap, or Good Differences to Be Aware Of From Kinect to the HoloLens Technology Takes a Leap Patents and Problems Volumetric and Light Field: Capturing Our World in a New Way Shrinking Concepts, Expanding Horizons Shooting Some Volumetric Camera Magic AR Clouds (3D Mapping) and Internet Infrastructure Including 5G A New Kind of Map Building a Map Ready for 5G New Audio Capabilities Arrive Audio Augmentation Spatial Audio Gaming and Social VR Experiences A World Without Rules The Ripples of the VR Phenomenon Building a VR Community Great Expectations Location-Based VR The Void Dreamscape Immersive Sandbox VR Cinematic and Interactive Experiences Festivals That Include VR Marketing the Unmarketable Engineering Experiences Content Production and Previsualization The Merging of the Virtual and the Real Chapter 5: Vision Three – Augmented Manufacturing Robots and Other Augmentation Augmented Reality Visions and Informed Robots The Mirror World Comes to Factory Floors The Human Robot Chapter 6: Vision Four ‒ Robot Consumers What Drives Consumers? Getting Emotional Now in 3D Retail Destruction? No, But Radical Change Underway Trying to Keep Up Looking Ahead Variations on a Retail Theme Amazon Go is Watching You Spatial Computing for Logistics Spatial Computing Delivery Methods – Robots, Drones, Future In Your Living Room and Elsewhere ‒ Spatial Computing Marketing Experiences Starting in the Living Room A Personalized Experience The VR World Making an Impact A "No Install Needed" AR World The Past and The Future Will Anything Remain the Same? Chapter 7: Vision Five ‒ Virtual Healthcare The Virtualist Fixing Humans―Surgery Preparation and Surgery Brain Tricks/Virtual Medicine The Virtual Coach and the "Check Engine Light" Data, Data, Everywhere Precision and Personalization Chapter 8: Vision Six – Virtual Trading and Banking 3D Data Visualization Virtual Trading ATM Security and Facial Payment Machines Virtual Branch Functionality and Customer Service Future Adoption Chapter 9: Vision Seven ‒ Real-Time Learning Experiential Digital Learning No Teachers, Books, or Movies? New Approaches in the Offing Brainier Learning The Future of Education The Grabbable Classroom Workplace Training and Simulation A Virtual Arm for Human Resources Our Learning Futures Chapter 10: The Always Predicted World The Predictive Breakthrough Glasses That Understand You (Human) Assistance Not Required Pervasive Proactive Connected Data Dance With Seven Verticals Transportation Technology, Media, and Telecommunications (TMT) Manufacturing Retail Healthcare Finance Education The "Bubbleland" The Bubble Network Unified Learning, Shared Experiences Pervasive and Proactive Future Assistance Chapter 11: Spatial Computing World-Makers The Market Illuminator The Pain Reducer The Investing Visionary The Immersive Genius The Synthetics Craftsman The Chip Innovator The Future Flyer Spatial Computing Paths Chapter 12: How Human? Transformative Experience Privacy and Security On Facebook and Cambridge Analytica OJ Simpson and Location Data Apple and the FBI Identity and Ownership Blurred Faces on Google Street View China and Facial Recognition Issues with Facial Recognition in the US and Europe Human Social Good Epilogue Index
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