CLR via C# (Pro-Developer)
Book information
Description
Helps you to master the intricacies of the common language runtime (CLR) and the .NET Framework 4.0. This guide is suitable for developers building various kinds of application - including Microsoft[registered] ASP.NET, Windows[registered] Forms, Microsoft[registered] SQL Server[registered], Web services, and console applications. Table of Contents Foreword Introduction Who This Book Is For Dedication Acknowledgments Support for This Book We Want to Hear from You Chapter 1: The CLR’s Execution Model Compiling Source Code into Managed Modules Combining Managed Modules into Assemblies Loading the Common Language Runtime Executing Your Assembly’s Code IL and Verification Unsafe Code The Native Code Generator Tool: NGen.exe The Framework Class Library The Common Type System The Common Language Specification Interoperability with Unmanaged Code Chapter 2: Building, Packaging, Deploying, and Administering Applications and Types .NET Framework Deployment Goals Building Types into a Module Response Files A Brief Look at Metadata Combining Modules to Form an Assembly Adding Assemblies to a Project by Using the Visual Studio IDE Using the Assembly Linker Adding Resource Files to an Assembly Assembly Version Resource Information Version Numbers Culture Simple Application Deployment (Privately Deployed Assemblies) Simple Administrative Control (Configuration) Chapter 3: Shared Assemblies and Strongly Named Assemblies Two Kinds of Assemblies, Two Kinds of Deployment Giving an Assembly a Strong Name The Global Assembly Cache Building an Assembly That References a Strongly Named Assembly Strongly Named Assemblies Are Tamper-Resistant Delayed Signing Privately Deploying Strongly Named Assemblies How the Runtime Resolves Type References Advanced Administrative Control (Configuration) Publisher Policy Control Chapter 4: Type Fundamentals All Types Are Derived from System.Object Casting Between Types Casting with the C# is and as Operators Namespaces and Assemblies How Things Relate at Runtime Chapter 5: Primitive, Reference, and Value Types Programming Language Primitive Types Checked and Unchecked Primitive Type Operations Reference Types and Value Types Boxing and Unboxing Value Types Changing Fields in a Boxed Value Type by Using Interfaces (and Why You Shouldn’t Do This) Object Equality and Identity Object Hash Codes The dynamic Primitive Type Chapter 6: Type and Member Basics The Different Kinds of Type Members Type Visibility Friend Assemblies Member Accessibility Static Classes Partial Classes, Structures, and Interfaces Components, Polymorphism, and Versioning How the CLR Calls Virtual Methods, Properties, and Events Using Type Visibility and Member Accessibility Intelligently Dealing with Virtual Methods When Versioning Types Chapter 7: Constants and Fields Constants Fields Chapter 8: Methods Instance Constructors and Classes (Reference Types) Instance Constructors and Structures (Value Types) Type Constructors Type Constructor Performance Operator Overload Methods Operators and Programming Language Interoperability Conversion Operator Methods Extension Methods Rules and Guidelines Extending Various Types with Extension Methods The Extension Attribute Partial Methods Rules and Guidelines Chapter 9: Parameters Optional and Named Parameters Rules and Guidelines The DefaultParameterValue and Optional Attributes Implicitly Typed Local Variables Passing Parameters by Reference to a Method Passing a Variable Number of Arguments to a Method Parameter and Return Type Guidelines Const-ness Chapter 10: Properties Parameterless Properties Automatically Implemented Properties Defining Properties Intelligently Object and Collection Initializers Anonymous Types The System.Tuple Type Parameterful Properties The Performance of Calling Property Accessor Methods Property Accessor Accessibility Generic Property Accessor Methods Chapter 11: Events Designing a Type That Exposes an Event Step #1: Define a type that will hold any additional information that should be sent to receivers of the event notification Step #2: Define the event member Step #3: Define a method responsible for raising the event to notify registered objects that the event has occurred Step #4: Define a method that translates the input into the desired event How the Compiler Implements an Event Designing a Type That Listens for an Event Explicitly Implementing an Event Chapter 12: Generics Generics in the Framework Class Library Wintellect’s Power Collections Library Generics Infrastructure Open and Closed Types Generic Types and Inheritance Generic Type Identity Code Explosion Generic Interfaces Generic Delegates Delegate and Interface Contravariant and Covariant Generic Type Arguments Generic Methods Generic Methods and Type Inference Generics and Other Members Verifiability and Constraints Primary Constraints Secondary Constraints Constructor Constraints Other Verifiability Issues Chapter 13: Interfaces Class and Interface Inheritance Defining an Interface Inheriting an Interface More About Calling Interface Methods Implicit and Explicit Interface Method Implementations (What’s Happening Behind the Scenes) Generic Interfaces Generics and Interface Constraints Implementing Multiple Interfaces That Have the Same Method Name and Signature Improving Compile-Time Type Safety with Explicit Interface Method Implementations Be Careful with Explicit Interface Method Implementations Design: Base Class or Interface? Chapter 14: Chars, Strings, and Working with Text Characters The System.String Type Constructing Strings Strings Are Immutable Comparing Strings String Interning String Pooling Examining a String’s Characters and Text Elements Other String Operations Constructing a String Efficiently Constructing a StringBuilder Object StringBuilder Members Obtaining a String Representation of an Object: ToString Specific Formats and Cultures Formatting Multiple Objects into a Single String Providing Your Own Custom Formatter Parsing a String to Obtain an Object: Parse Encodings: Converting Between Characters and Bytes Encoding and Decoding Streams of Characters and Bytes Base-64 String Encoding and Decoding Secure Strings Chapter 15: Enumerated Types and Bit Flags Enumerated Types Bit Flags Adding Methods to Enumerated Types Chapter 16: Arrays Initializing Array Elements Casting Arrays All Arrays Are Implicitly Derived from System.Array All Arrays Implicitly Implement IEnumerable, ICollection, and IList Passing and Returning Arrays Creating Non-Zero–Lower Bound Arrays Array Access Performance Unsafe Array Access and Fixed-Size Array Chapter 17: Delegates A First Look at Delegates Using Delegates to Call Back Static Methods Using Delegates to Call Back Instance Methods Demystifying Delegates Using Delegates to Call Back Many Methods (Chaining) C#’s Support for Delegate Chains Having More Control over Delegate Chain Invocation Enough with the Delegate Definitions Already (Generic Delegates) C#’s Syntactical Sugar for Delegates Syntactical Shortcut #1: No Need to Construct a Delegate Object Syntactical Shortcut #2: No Need to Define a Callback Method Syntactical Shortcut #3: No Need to Wrap Local Variables in a Class Manually to Pass Them to a Callback Method Delegates and Reflection Chapter 18: Custom Attributes Using Custom Attributes Defining Your Own Attribute Class Attribute Constructor and Field/Property Data Types Detecting the Use of a Custom Attribute Matching Two Attribute Instances Against Each Other Detecting the Use of a Custom Attribute Without Creating Attribute-Derived Objects Conditional Attribute Classes Chapter 19: Nullable Value Types C#’s Support for Nullable Value Types C#’s Null-Coalescing Operator The CLR Has Special Support for Nullable Value Types Boxing Nullable Value Types Unboxing Nullable Value Types Calling GetType via a Nullable Value Type Calling Interface Methods via a Nullable Value Type Chapter 20: Exceptions and State Management Defining “Exception” Exception-Handling Mechanics The try Block The catch Block The finally Block The System.Exception Class FCL-Defined Exception Classes Throwing an Exception Defining Your Own Exception Class Trading Reliability for Productivity Guidelines and Best Practices Use finally Blocks Liberally Don’t Catch Everything Recovering Gracefully from an Exception Backing Out of a Partially Completed Operation When an Unrecoverable Exception Occurs—Maintaining State Hiding an Implementation Detail to Maintain a “Contract” Unhandled Exceptions Debugging Exceptions Exception-Handling Performance Considerations Constrained Execution Regions (CERs) Code Contracts Chapter 21: Automatic Memory Management (Garbage Collection) Understanding the Basics of Working in a Garbage-Collected Platform Allocating Resources from the Managed Heap The Garbage Collection Algorithm Garbage Collections and Debugging Using Finalization to Release Native Resources Guaranteed Finalization Using CriticalFinalizerObject Types Interoperating with Unmanaged Code by Using SafeHandle Types Using Finalization with Managed Resources What Causes Finalize Methods to Be Called? Finalization Internals The Dispose Pattern: Forcing an Object to Clean Up Using a Type That Implements the Dispose Pattern C#’s using Statement An Interesting Dependency Issue Monitoring and Controlling the Lifetime of Objects Manually Resurrection Generations Other Garbage Collection Features for Use with Native Resources Predicting the Success of an Operation that Requires a Lot of Memory Programmatic Control of the Garbage Collector Thread Hijacking Garbage Collection Modes Large Objects Monitoring Garbage Collections Chapter 22: CLR Hosting and AppDomains CLR Hosting AppDomains Accessing Objects Across AppDomain Boundaries AppDomain Unloading AppDomain Monitoring AppDomain First-Chance Exception Notifications How Hosts Use AppDomains Executable Applications Microsoft Silverlight Rich Internet Applications Microsoft ASP.NET Web Forms and XML Web Services Applications Microsoft SQL Server Your Own Imagination Advanced Host Control Managing the CLR by Using Managed Code Writing a Robust Host Application How a Host Gets Its Thread Back Chapter 23: Assembly Loading and Reflection Assembly Loading Using Reflection to Build a Dynamically Extensible Application Reflection Performance Discovering Types Defined in an Assembly What Exactly Is a Type Object? Building a Hierarchy of Exception-Derived Types Constructing an Instance of a Type Designing an Application That Supports Add-Ins Using Reflection to Discover a Type’s Members Discovering a Type’s Members BindingFlags: Filtering the Kinds of Members That Are Returned Discovering a Type’s Interfaces Invoking a Type’s Members Bind Once, Invoke Multiple Times Using Binding Handles to Reduce Your Process’s Memory Consumption Chapter 24: Runtime Serialization Serialization/Deserialization Quick Start Making a Type Serializable Controlling Serialization and Deserialization How Formatters Serialize Type Instances Controlling the Serialized/Deserialized Data How to Define a Type That Implements ISerializable when the Base Type Doesn’t Implement This Interface Streaming Contexts Serializing a Type as a Different Type and Deserializing an Object as a Different Object Serialization Surrogates Surrogate Selector Chains Overriding the Assembly and/or Type When Deserializing an Object Chapter 25: Thread Basics Why Does Windows Support Threads? Thread Overhead Stop the Madness CPU Trends NUMA Architecture Machines CLR Threads and Windows Threads Using a Dedicated Thread to Perform an Asynchronous Compute-Bound Operation Reasons to Use Threads Thread Scheduling and Priorities Foreground Threads versus Background Threads What Now? Chapter 26: Compute-Bound Asynchronous Operations Introducing the CLR’s Thread Pool Performing a Simple Compute-Bound Operation Execution Contexts Cooperative Cancellation Tasks Waiting for a Task to Complete and Getting Its Result Cancelling a Task Starting a New Task Automatically When Another Task Completes A Task May Start Child Tasks Inside a Task Task Factories Task Schedulers Parallel’s Static For, ForEach, and Invoke Methods Parallel Language Integrated Query Performing a Periodic Compute-Bound Operation So Many Timers, So Little Time How the Thread Pool Manages Its Threads Setting Thread Pool Limits How Worker Threads Are Managed Cache Lines and False Sharing Chapter 27: I/O-Bound Asynchronous Operations How Windows Performs I/O Operations The CLR’s Asynchronous Programming Model (APM) The AsyncEnumerator Class The APM and Exceptions Applications and Their Threading Models Implementing a Server Asynchronously The APM and Compute-Bound Operations APM Considerations Using the APM Without the Thread Pool Always Call the EndXxx Method, and Call It Only Once Always Use the Same Object When Calling the EndXxx Method Using ref, out, and params Arguments with BeginXxx and EndXxx Methods You Can’t Cancel an Asynchronous I/O-Bound Operation Memory Consumption Some I/O Operations Must Be Done Synchronously FileStream-Specific Issues I/O Request Priorities Converting the IAsyncResult APM to a Task The Event-Based Asynchronous Pattern Converting the EAP to a Task Comparing the APM and the EAP Programming Model Soup Chapter 28: Primitive Thread Synchronization Constructs Class Libraries and Thread Safety Primitive User-Mode and Kernel-Mode Constructs User-Mode Constructs Volatile Constructs Interlocked Constructs Implementing a Simple Spin Lock The Interlocked Anything Pattern Kernel-Mode Constructs Event Constructs Semaphore Constructs Mutex Constructs Calling a Method When a Single Kernel Construct Becomes Available Chapter 29: Hybrid Thread Synchronization Constructs A Simple Hybrid Lock Spinning, Thread Ownership, and Recursion A Potpourri of Hybrid Constructs The ManualResetEventSlim and SemaphoreSlim Classes The Monitor Class and Sync Blocks The ReaderWriterLockSlim Class The OneManyLock Class The CountdownEvent Class The Barrier Class Thread Synchronization Construct Summary The Famous Double-Check Locking Technique The Condition Variable Pattern Using Collections to Avoid Holding a Lock for a Long Time The Concurrent Collection Classes Index About the Author
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