Self-Working Card Tricks
Book information
Description
What is a self-working card trick? A trick that does not depend upon legerdemain or special abilities on the part of the magician, but a trick that works automatically because of the mathematics inherent in the card deck itself. Long practice and supernormal dexterity are not needed to perform these tricks, yet they are often among the most entertaining and most spectacular of all card tricks. Some of these sure-fire tricks are simple, a good place to begin. Others were specially adapted from professional routines and are here presented for the first time for amateurs. Almost all of these tricks can be worked informally, with a borrowed deck of cards. Some also adapt to stage presentation. Individual tricks in this book have sold for more than the price of the entire book. Amateurs can use them to get a start in magic and to feel, at once, the rewards of giving a professional performance. Advanced and professional magicians will find tricks to add to their acts or informal routines. Author Karl Fulves is one of the best-known writers and editors in the field of magic.;Title Page; Copyright Page; INTRODUCTION; Table of Contents; CARD LOCATIONS; 1. NO-CLUE DISCOVERY; 2. A SPORTING PROPOSITION; 3. SPELLO; 4. THE LAZY MAGICIAN; 5. TRAPPED; 6. WHISPERING JOKER; IMPROMPTU CARD ROUTINES; 7. ANY DECK, ANY TIME; 8. MENTAL MATES; 9. DEUCES WILD; 10. RAPID TRANSIT; 11. Z-RAY; 12. MATCHING MATCHES; 13. THE MAGIC 13; POKER DEALS; 14. LESSON IN LARCENY; 15. AUTOMATIC POKER; 16. NAMING THE ACES; 17. THE THREE-JACKS DEAL; 18. CUTTING THE ACES; 19. THE BRIDGE HUSTLER; 20. ACES UP; 21. POKER EXPERT OUTDONE; COINCIDENCE TRICKS; 22. DO AS I DO; 23. THE ONE-DECK VERSION. Title Page Copyright Page INTRODUCTION Table of Contents CARD LOCATIONS 1. NO-CLUE DISCOVERY 2. A SPORTING PROPOSITION 3. SPELLO 4. THE LAZY MAGICIAN 5. TRAPPED 6. WHISPERING JOKER IMPROMPTU CARD ROUTINES 7. ANY DECK, ANY TIME 8. MENTAL MATES 9. DEUCES WILD 10. RAPID TRANSIT 11. Z-RAY 12. MATCHING MATCHES 13. THE MAGIC 13 POKER DEALS 14. LESSON IN LARCENY 15. AUTOMATIC POKER 16. NAMING THE ACES 17. THE THREE-JACKS DEAL 18. CUTTING THE ACES 19. THE BRIDGE HUSTLER 20. ACES UP 21. POKER EXPERT OUTDONE COINCIDENCE TRICKS 22. DO AS I DO 23. THE ONE-DECK VERSION. 24. CHILD'S PLAY25. UNSEEN POWERS 26. DOUBLE DISCLOSURE 27. ULTRA COINCIDENCE MENTAL MAGIC WITH CARDS 28. THE CARD REVEALED 29. THE HAUNTED NAME 30. THOUGHT SPELLER 31. THE DUPLEX MIND 32. PRE-FIGURED 33. THREE ON A MATCH 34. COMPUTER MIND 35. THE STOP TRICK 36. SENSITIVE FINGERTIPS 37. THINK OF AN ACE 38. POCKET PREDICTION 39. PSYCHIC MAGNET 40. FATE #1 41. FATE #2 42. DOUBLE PROPHET TEST CONDITIONS 43. BLIND DICE #1 44. BLIND DICE #2 45. HOCUS-POCUS 46. OUT OF SIGHT 47. LONG DISTANCE 48. THE PHONE MIRACLE 49. A CARD AND A NUMBER 50. MAGIC BY PROXY. 51. SIGNED, SEALED AND DELIVEREDSTRANGE SECRETS 52. IMPOSSIBLE LOCATION 53. SLIM CHANCE 54. THE BLUE PHANTOM 55. IT'S IN THE BAG REVELATIONS 56. THE 31D OF CLUBS 57. THE GEIGER COUNTER CARD TRICK 58. OPPOSITES ATTRACT 59. 60 SECONDS FLAT 60. PERSONALITY 61. JUMPING JOKER 62. CALCULATOR CARDS 63. PROCESS OF ELIMINATION 64. THE JOKER KNOWS 65. THE CONTROLLED CUT MIRACLES WITH CARDS 66. FOLLOW THE LEADER 67. MENTAL MIRACLE 68. TWINS 69. O. HENRY CARD TRICK 70. ASTRO TWINS 71. TOPSY-TURVY 72. QUICK AS A WINK A CATALOG OF SELECTED DOVER BOOKS IN ALL FIELDS OF INTEREST.
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