Digital Art Masters: Volume 2
Book information
Description
Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques which really work. Featured artists include: Marek Denko; Benita Winckler; Andrea Bertaccini; Antonio José González Benítez; Glen Angus; Bingo-Digital; Hrvoje Rafael; Daniel Moreno Diaz; Kornél Ravadits; Hyung-Jun Kim; Marcin Klicki; Raymond Yang; Marco Menco; Hao Ai Qiang; James Busby; Andrey Yamkovoy; Sebastien Sonet; Massimo Righi; Wen-Xi Chen; Stefan Morrell; Wiek Luijken; Yang Zhang; Maurício Santos; Hoang Nguyen; Michael Engstrom; Torsten J. Postolka; Pawe³ Hynek; Alessandro Baldasseroni; André Kutscherauer; Alessandro Pacciani; Philip Straub; Emrah Elmasli; Michael R. Smith; Brian Recktenwald; Vitaly S Alexius; Neil Maccormack; Rolando Cyril; Tae young Choi; Daarken; Jonathan Simard; Alexandru Popescu; Daniela Uhlig; Mikko Kinnunen; André Holzmeister; Gerhard Mozsi; Fran Ferriz Blanquer; Khalid Abdulla Al-Muharraqi; Fred Bastide; Jian Guo; Patrick Beaulieu; Olga Antonenko; Vincent Guibert; Jonny Duddle; Marcel Baumann; Siku; Rose Frith; Kosta Atanasov; Adrzej Sykut; Vitaly S Alexius; Tae young Choi. FRONT COVER......Page 1 DIGITAL ART MASTERS, VOLUME 2......Page 4 COPYRIGHT PAGE......Page 5 CONTENTS......Page 7 INTRODUCTION......Page 11 REFERENCES......Page 12 UV MAPPING, TEXTURING & SHADING......Page 13 CONCLUSION......Page 14 MODELING......Page 17 LIGHTING......Page 19 CONCLUSION......Page 20 INITIAL CONCEPT......Page 22 PREPARATIONS AND MODELING......Page 26 LIGHTING AND RENDERING......Page 27 CONCLUSION......Page 28 ROUND OBJECTS AND SIMPLE POLYGON MODELS......Page 29 ORGANIC MODELS......Page 30 RENDERING AND COMPOSITING......Page 31 MODELING......Page 35 RENDERING AND LIGHTING......Page 36 CONCLUSION......Page 37 CONCEPT......Page 40 MODELING AND TEXTURING......Page 41 CONCLUSION......Page 42 MODELING......Page 43 TEXTURING......Page 44 RENDERING......Page 45 CONCLUSION......Page 46 INTRODUCTION......Page 49 MODELING......Page 50 TEXTURING......Page 51 CONCLUSION......Page 52 INTRODUCTION......Page 53 TEXTURES AND RENDERING......Page 54 POST-PRODUCTION......Page 55 CONCLUSION......Page 56 INTRODUCTION......Page 59 THE SPITFIRE MODEL......Page 60 THE IMAGE......Page 61 CONCLUSION......Page 62 INTRODUCTION......Page 63 LIGHTING......Page 64 POST-PRODUCTION......Page 65 CONCLUSION......Page 66 MODELING......Page 68 RENDERING......Page 70 EXPERIMENTS......Page 71 CONCLUSION......Page 72 MODELING......Page 73 TEXTURING......Page 74 LIGHTING AND RENDERING......Page 75 CONCLUSION......Page 76 CONCEPT......Page 78 SHADING......Page 79 CONCLUSION......Page 80 LAYERS......Page 82 PAINTING PROCESS......Page 83 CONCLUSION......Page 85 INTRODUCTION......Page 88 TEXTURING......Page 89 LIGHTING AND RENDERING......Page 90 MODELING......Page 92 RENDERING......Page 93 CONCLUSION......Page 94 INTRODUCTION AND CONCEPT......Page 96 SKIN SHADER......Page 97 POST-PRODUCTION......Page 99 IDEA ON THE PICTURE......Page 101 HOW I WORK......Page 102 BEAUTY......Page 103 CONCLUSION......Page 104 INTRODUCTION......Page 105 MODELING......Page 106 MAKING AND RENDERING THE HAIR......Page 107 MATERIALS, LIGHTING AND RENDERING......Page 108 COMPOSITING AND ADJUSTING THE COLORS......Page 109 CONCLUSION......Page 110 CONCEPT......Page 111 MODELING......Page 112 LIGHTING AND RENDERING......Page 113 CONCLUSION......Page 114 MODELING THE JACKET......Page 116 TEXTURING THE FACE......Page 117 CONCLUSION......Page 118 TEXTURING......Page 120 POSING......Page 121 CONCLUSION......Page 122 PROCESS......Page 124 CONCLUSION......Page 126 MODELING......Page 128 SKIN SHADE AND LIGHTING......Page 129 CONCLUSION......Page 130 SKETCHES......Page 132 MAIN PAINTING AND DETAILS......Page 133 FINAL IMAGE......Page 136 INTRODUCTION......Page 137 MATERIALS AND TEXTURING......Page 138 CREATING THE BLAST EFFECT......Page 139 CONCLUSION......Page 140 MODELING......Page 142 TEXTURES AND MATERIALS......Page 143 CONCLUSION......Page 144 MODELING......Page 146 TEXTURING......Page 147 CONCLUSION......Page 148 STARTING WORK......Page 150 CONCLUSION......Page 152 MODELING......Page 153 LIGHTING AND RENDERING......Page 156 CONCLUSION......Page 157 INTRODUCTION......Page 159 MODELING......Page 160 LIGHTING AND RENDERING......Page 161 CONCLUSION......Page 162 PAINTING......Page 164 CONCLUSION......Page 166 CONCEPT......Page 167 THE BLOCK-IN......Page 168 PUTTING IN THE DETAILS......Page 169 UP FOR REVIEW......Page 170 THE FINISHING TOUCHES......Page 171 CONCLUSION......Page 172 MATTE PAINTING BASICS: CHOOSING THE STOCK PHOTOGRAPHS......Page 173 CREATING THE CIVILIZATION......Page 174 BUILDING THE CITY......Page 175 CONCLUSION......Page 176 ABSTRACT SHAPES......Page 178 DEFINING THE FORMS......Page 179 FINISHING TOUCHES......Page 180 CONCLUSION......Page 181 PAINTING......Page 183 WORKFLOW......Page 187 TEXTURING......Page 189 CONCLUSION......Page 190 SKY OF KALUOLO by Jian Guo......Page 191 COLORING AND DETAILING......Page 192 FINSHING THE MAIN CHARACTER AND BACKGROUND......Page 193 ADDING TEXTURE AND MAKING FINAL ADJUSTMENTS......Page 194 INTRODUCTION......Page 195 3D MODEL......Page 200 PAINTING......Page 201 CONCLUSION......Page 202 CONCEPT......Page 205 PREPPING WITHIN PHOTOSHOP......Page 206 HOW I PAINT IN MY COLORS......Page 207 GETTING THAT PAINTERLY FEEL......Page 208 CONCLUSION......Page 209 INTRODUCTION AND CONCEPT: PART I......Page 212 MODELING: PART II......Page 213 RENDERING......Page 214 CONCLUSION......Page 215 POSITIVE/NEGATIVE SPACE, AND SCALE......Page 219 MORE DESTRUCTION......Page 220 FINISHING TOUCHES......Page 221 PERSPECTIVE......Page 225 LIGHTING......Page 226 CONCLUSION......Page 228 CONCEPT......Page 229 PROCESS......Page 230 CONCLUSION......Page 232 ROUGHING OUT......Page 234 FLOATING ON HIS UMBRELLA......Page 235 FINAL POINT......Page 236 COMPOSITION......Page 238 BODY......Page 239 PHOTOSHOP......Page 240 CONCLUSION......Page 241 CONCEPT......Page 244 WORK STEPS......Page 245 CONCLUSION......Page 246 INTRODUCTION......Page 248 SHADING AND LIGHTING......Page 249 CONCLUSION......Page 250 INTRODUCTION......Page 252 DEVELOPMENT OF THE IDEA......Page 253 CONCLUSION......Page 254 MODELING......Page 257 TEXTURING......Page 258 RENDERING......Page 259 MODELING......Page 262 POST-PRODUCTION......Page 263 CONCLUSION......Page 264 CONCEPT......Page 266 SETTING QUICKLY THE 3D SCENE......Page 267 A 2D/3D RENDERING......Page 268 CONCLUSION......Page 270 THE PAINTING......Page 272 CONCLUSION......Page 274 PAINTING......Page 276 CONCLUSION......Page 278 INTRODUCTION......Page 280 RENDERING......Page 281 CONCLUSION......Page 282 F......Page 285 P......Page 286 Z......Page 287
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