ENGLISH

Warhammer Fantasy Roleplay Rulebook

Book information

Publisher
Cubicle 7 Entertainment Ltd.
Year
2018
Language
english
Format
PDF
Filesize
63 MB (66305786 bytes)
Series
WFRP 4e
Edition
4
Pages
\352
Time added
2021-01-28 18:40:13

Description

Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious. Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. Prepare yourself for the struggle of the gutter, to fight for your survival, and to face corruption on all sides. Prepare yourself for danger, as lethal threats are everywhere, and you can’t face them alone. And, most of all, prepare yourself for the grim and perilous adventure of Warhammer Fantasy Roleplay! The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.Drawing inspiration from the legendary early publications of the grimdark RPG, WFRP brings innovative twists to build on the beloved classic. Contents Credits Introduction Roleplaying Games Throwing Bones Using This Book Game Text Your Warhammer What’s Next? A Letter Concerning the Empire Character Creating a Character Character Creation Summary 1) Species Random Species Table Humans (Reiklander) Dwarfs Options: Animosity (Elves) Halflings High Elves Wood Elves Sylvan Cousins 2) Class and Career Random Class and Career Table Class Career Options: But I want to play a Wood Elf Flagellant! 3) Attributes Wait! That’s not Fair! Attributes Table Characteristics Determining Characteristics Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Initiative (I) Agility (Ag) Dexterity (Dex) Intelligence (Int) Willpower (WP) Fellowship (Fel) Characteristic Bonuses Wounds (W) Determining Wounds Fate & Fortune, Resilience & Resolve Determining Fate and Resilience Determining Fortune and Resolve Determining Motivation Movement (M) Advance Characteristics Characteristic Advances 4) Skills and Talents What Are Skill Advances? Species Skills and Talents Humans (Reiklander) Dwarfs Halflings High Elves Wood Elves Random Talents Career Skills and Talents 5) Trappings Class Trappings Career Trappings 6) Adding Detail Name Human Reiklander Names Human Namesand their Origins Dwarf Names Clan Name Elf Names Elf Name Generator Halfling Names Physical Details Age Eye Colour Eye Colour Table Hair Colour Hair Colour Table Height Ambitions Choosing Ambitions Short-term Ambitions Long-term Ambitions Options: Nefarious Plans Achieving Your Ambitions 7) Party Party Ambitions Short-term Party Ambitions Long-term Party Ambitions Achieving your Party Ambitions 8) Bringing Your Character to Life Ten Questions Options: Psychology 9) Advancement Characteristic and Skill Improvement XP Costs Other Improvement Costs Finished! Character Sheet Summary Class and Careers Clases Careers Career Levels Advancing Through Your Career Characteristic Advances Characteristic and Skill Improvement XP Costs Skill Advances Non-Career Advances Changing Career Options: Customise Your Trappings Completing a Career Changing to a New Level Changing to a New Career Talent and Career Change XP Costs Improvement Alternative Changes in Career Status Tiers and Standing The Three Tiers Determining Status Changing Status Beyond the Social Norm The Effects of Status Charm Options: Begging & Status Entertain Intimidate Gossip Leadership Maintaining Status Keeping Up Appearances Earning Money with Status Gendered Career Names Career Format Apothecary Engineer Lawyer Nun Physician Priest Scholar Wizard Agitator Artisan Beggar Investigator Merchant Rat Catcher Townsman Watchman Advisor Artist Duellist Envoy Noble Servant Spy Warden Bailiff Hedge Witch Herbalist Hunter Miner Mystic Scout Villager Bounty Hunter Coachman Entertainer Flagellant Messenger Pedlar Road Warden Witch Hunter Boatman Huffer Riverwarden Riverwoman Seaman Smuggler Stevedore Wrecker Bawd Charlatan Fence Grave Robber Outlaw Racketeer Thief Witch Cavalryman Guard Knight Pit Fighter Protagonist Slayer Soldier Warior Priest Skills and Talents Skills Determining your Skill Level Basic and Advanced Skills Grouped Skills and Specialisation Combat Master Skill List Animal Care Animals Animal Training Art Athletics Bribery Channelling Charm Public Speaking Begging Charm Animal Climb Consume Alcohol Cool Dodge Drive Endurance Entertain Evaluate Gamble Gossip Half-heard Whispers Haggle Heal Intimidate Options: Alternative Characteristics for Intimidate Intuition Language Options: Battle Tongue Languages of the Old World Leadership Who’s the Boss? Lore Melee Navigation Outdoor Survival Options: Gathering Food and Herbs Perception Perform Pick Lock Locks and Lock Picks Play The Old World’s a Stage… Pray Ranged Research Research and Libraries Ride Row Sail Secret Signs I Saw The Sign… Set Trap Sleight of Hand Stealth Options: Shadowing Swim Track Trade Talents Gaining Talents Talent Format Master Talent List Accurate Shot Acute Sense (Sense) Aethyric Attunement Alley Cat Ambidextrous Animal Affinity Arcane Magic (Lore) Argumentative Artistic Attractive Battle Rage Beat Blade Beneath Notice Berserk Charge Blather Bless (Divine Lore) Bookish Break and Enter Briber Cardsharp Careful Strike Carouser Catfall Cat-tongued Chaos Magic (Lore) Combat Aware Combat Master Combat Reflexes Commanding Presence Concoct Contortionist Coolheaded Crack the Whip Craftsman (Trade) Criminal Deadeye Shot Dealmaker Detect Artefact Diceman Dirty Fighting Disarm We’re Doomed! Distract Doomed Drilled Dual Wielder Embezzle Enclosed Fighter Etiquette (Social Group) Fast Hands Fast Shot Fearless (Enemy) Feint Field Dressing Fisherman Flagellant Flee! Fleet Footed Frenzy Frightening Furious Assault Gregarious Gunner Hardy Hatred (Group) Holy Hatred Holy Visions Hunter’s Eye Impassioned Zeal Implacable In-fighter Inspiring Instinctive Diction Invoke (Divine Lore) Iron Jaw Iron Will Jump Up Kingpin Lightning Reflexes Linguistics Lip Reading Luck Magical Sense Magic Resistance Magnum Opus Marksman Master of Disguise Master Orator Master Tradesman (Trade) Menacing Mimic Night Vision Nimble Fingered Noble Blood Nose for Trouble Numismatics Old Salt Orientation Panhandle Perfect Pitch Petty Magic Pharmacist Pilot Public Speaker Pure Soul Rapid Reload Reaction Strike Read/Write Relentless Resistance (Threat) Resolute Reversal Riposte River Guide Robust Roughrider Rover Savant (Lore) Savvy Scale Sheer Surface Schemer Sea Legs Seasoned Traveller Second Sight Secret Identity Shadow Sharp Sharpshooter Shieldsman Sixth Sense Slayer Small Sniper Speedreader Sprinter Step Aside Stone Soup Stout-hearted Strider (Terrain) Strike Mighty Blow Strike to Injure Strike to Stun Strong Back Strong Legs Strong-minded Strong Swimmer Sturdy Suave Super Numerate Supportive Sure Shot Surgery Tenacious Tinker Tower of Memories Trapper Trick Riding Tunnel Rat Unshakable Very Resilient Very Strong War Leader War Wizard Warrior Born Waterman Wealthy Well-prepared Witch! Rules Rules Reference The Golden Rule Tests Simple Tests Talents and Tests Automatic Failure and Sucess Options: Autosuccess? Not at my Table! Von Meinkopf’s Preeminent Probability Paraphernalia Resolving Actions Great Game Rules Options: Tests Above 100% Dramatic Tests Success Levels Options: Fast SL Outcomes Table Options: Criticals & Fumbles Characteristic Tests Difficulty Difficulty Table Opposed Tests Extended Tests Options:Extended Tests a nd 0 SL Assistance Options: Combining Skills Combat Timing Combat Summary Initiative Order Roll For Initiative! Rounds Outside Combat Surprise Surprise Talents! Taking Your Turn Move Action Free Actions Options: On The Defensive Attacking Default Combat Dificulty 1: Roll to Hit 2: Determine Hit Location 3: Determine Damage 4: Apply Damage Opposing a melee Attack Engaged Success Levels in Combat Criticals and Fumbles Criticals Options: Deathblow Opposed Tests and Fumbles Fumbles Oops! Table Misfires! Ranged Combat Combat Difficulty Combining Difficulties Helpless Targets Shooting into a Group Outnumbering Options: Shooting into Melee Size Two-Weapon Fighting Scatter Unarmed Combat Grappling Options: Grappling With Skills Mounted Combat Advantage Options: Limiting Advantage Gaining Advantage Benefits of Advantage Losing Advantage Moving Moving During Combat Movement Table Charging Disengaging Fleeing Running Climbing Leaping, and Falling Leaping Falling Pursuit Movement Modifiers Options: Chase Complication Conditions Multiple Conditions Complete Condition List Conditions and Resolve Master Condition List Ablaze Bleeding Blinded Broken Deafened Entangled Options: Getting Tired… Fatigued How Much Rest? Poisoned Prone Stunned Surprised Unconscious Fate & Resilience Fate and Fortune Spending Fortune Spending Fate Regaining Fate and Fortune Long Gaming Sessions Resilience and Resolve Spending Resolve Spending Resilience Regaining Resilience and Resolve Injury Wounds, Critical Wounds,and Death Wounds Critical Wounds Pulling Your Blows Death Options: Sudden Death Critical Tables Head Critical Wounds Arm Critica l Wounds Body Critical Wounds Leg Critical Wounds Healing Hands Broken Bones Minor Major Torn Muscles Minor Major Amputated Parts Arm Ear Eye Fingers Foot Hand Leg Nose Teeth Toes Tongue Healing Healing Wounds Healing Critical Wounds Medical Attention Surgery Other Damage Drowning and Suffocation Exposure Thirst and Starvation Corruption Gaining Corruption Points Dark Deals Options: Encroaching Darkness... Corrupting Influences Minor Exposure Moderate Exposure Major Exposure Corrupting Dissolution of Body and Mind Corruption Limits Losing Corruption Points Dark Whispers Be Very Careful Physical Corruption Table Mental Corruption Table Absolution Options: Slow Manifestations Disease and Infection The Litany of Pestilence The Black Plague Blood Rot The Bloody Flux Using Diseases Festering Wound Galloping Trots Itching Pox Minor Infection Packer’s Pox Ratte Fever Symptoms Stirring Nurgle’s Cauldron Blight Buboes Convulsions Fever Flux Gangrene Lingering Malaise Nausea Pox Wounded Psychology Psychology Test Psychological Traits Animosity (Target) Fear (Rating) Frenzy Hatred (Target) Prejudice (Target) Terror (Rating) Custom Psychology Example: Camaraderie Example: Love Example: Phobia Example: Trauma Between Adventures Options: It’s All Optional Events Events Table Endeavours Year In, Year Out Money to Burn Duties & Responsibilities With Great Power… Elf Improvement Elf Esteem General Endeavours Flying Solo Animal Training Banking Changing Career Commission Consult an Expert Crafting Custom Gear Do Me a Favour! Income Invent! Training Unusual Learning Class Endeavours Combat Training Foment Dissent The Latest News Reputation Research Lore Study a Mark Religion and Belief The Gods Gods of the Empire The Old Gods The Classical Gods The Provincial Gods Sigmar Other Pantheons Gods of Reikland The Chaos Gods The Cults Orders Holy Sites Options: Little Prayers Primary Cults of the Empire The Grand Conclave Primary Gods of the Empire The Cult of Manann, God of the Sea The Cult of Morr, God of Death The Cult of Myrmidia, Goddess of Strategy The Cult of Ranald, God of Trickery The Cult of Rhya, Goddess of Fertility The Cult of Shallya, Goddess of Mercy The Cult of Sigmar, God of the Empire The Cult of Taal, God of the Wild The Cult of Ulric, God of War The Cult of Verena, Goddess of Wisdom Dwarven Ancestor Gods Dwarf Priests Elven Gods Elven Priests Halfling Gods Halfling Priests Primary Dwarf Gods Primary Elven Gods Primary Halfling Gods Chaos Gods Prayers The Blessed Blessings and Miracles Limitations Sin Points It’s a Sin! Sin and Wrath Options: Preach It, Sister! Wrath of the Gods You’ve Got To Pray! The Wrath of the Gods Table Divine Servants Penance Blessings Options: Petty Concerns Sucess Levels Blessings by Cult Divine Manifestations Blessing of Battle Blessing of Breath Blessing of Charisma Blessing of Conscience Blessing of Courage Blessing of Finesse Blessing of Fortune Blessing of Grace Blessing of Hardiness Blessing of Healing Blessing of The Hunt Blessing of Might Blessing of Protection Blessing of Recuperation Blessing of Righteousness Blessing of Savagery Blessing of Tenacity Blessing of Wisdom Blessing of Wit Names Miracles Sucess Levels Miracles of Manann Becalm Drowned Man’s Face Fair Winds Manann’s Bounty Sea Legs Waterwalk Miracles of Morr Death Mask Destroy Undead Dooming Last Rites Portal’s Threshold Stay Morr’s Hand Miracles of Myrmidia Blazing Sun Eagle’s Eye Fury’s Call Inspiring Shield of Myrmidia Spear of Myrmidia Miracles of Ranald An Invitation Cat’s Eyes Ranald’s Grace Rich Man, Poor Man, Beggar Man, Thief Stay Lucky You Ain’t Seen Me, Right? Miracles of Rhya Rhya’s Children Rhya’s Harvest Rhya’s Shelter Rhya’s Succour Rhya’s Touch Rhya’s Union Miracles of Shallya Anchorite’s Endurance Balm to a Wounded Mind Bitter Catharsis Martyr Shallya’s Tears Unblemished Innocence Miracles of Sigmar Beacon of Righteous Virtue Heed Not the Witch Sigmar’s Fiery Hammer Soulfire Twin-tailed Comet Vanquish the Unrighteous Miracles of Taal Animal Instincts King of the Wild Leaping Stag Lord of the Hunt Tooth and Claw Tanglefoot Miracles of Ulric Hoarfrost’s Chill Howl of the Wolf Ulric’s Fury Pelt of the Winter Wolf The Snow King’s Judgement Winter’s Bite Miracles of Verena As Verena Is My Witness Blind Justice Shackles of Truth Sword of Justice Truth Will Out Wisdom of the Owl Magic The Aethyr What is the Aethyr? The Winds of Magic The Language of Magick The Eight Lores The Lore of Light The Lore of Metal The Lore of Life The Lore of Heavens The Lore of Shadows The Lore of Death The Lore of Fire The Lore of Beasts Elven Magic Dark Magic Warpstone Other Lores The Lore of Hedgecraft The Lore of Witchcraft Magic Rules Second Sight Spells Memorising Spells Casting Test Critical Casting Minor Miscast Table Major Miscast Table Fumbled Casting Malignant Influences Duration Grimoires Magic Missiles Touch Spells in Combat Ingredients Limitations Advantage and Magic Channelling Test Critical Channelling Fumble Interruptions Repelling the Winds Dispelling Dispelling Persistent Spells Using Warpstone Multiple Arcane Lores Options: The Swirling Winds Spell Lists Overcasting Grimoires The Colleges of Magic and Petty Spells Petty Spells Animal Friend Bearings Dazzle Careful Step Conserve Dart Drain Eavesdrop Gust Light Magic Flame Marsh Lights Murmured Whisper Open Lock Produce Small Animal Protection from Rain Purify Water Rot Sleep Spring Shock Sly Hands Sounds Twitch Warning Arcane Spells Aethyric Armour Aethyric Arms Arrow Shield Blast Bolt Breath Bridge Chain Attack Corrosive Blood Dark Vision Distracting Dome Drop Entangle Fearsome Flight Magic Shield Move Object Mundane Aura Push Teleport Terrifying Ward Colour Magic The Lore of Beasts Amber Talons Beast Form Beast Master Beast Tongue Flock of Doom Hunter’s Hide The Amber Spear Wyssan’s Wildform The Lore of Death Caress of Laniph Dying Words Purple Pall of Shyish Sanctify Scythe of Shyish Soul Vortex Steal Life Swift Passing The Lore of Fire Aqshy’s Aegis Cauterise Crown of Flame Flaming Hearts Firewall Great Fires of U’Zhul Flaming Sword of Rhuin Purge The Lore of Heavens Seers Cerulean Shield Comet of Casandora Fate’s Fickle Fingers Starcrossed T’Essla’s Arc The First Portent of Amul The Second Portent of Amul The Third Portent of Amul The Lore of Metal Crucible of Chamon Enchant Weapon Feather of Lead Fool’s Gold Forge of Chamon Glittering Robe Mutable Metal Transmutation of Chamon The Lore of Life Barkskin Earthblood Earthpool Fat of the Land Forest of Thorns Lie of the Land Lifebloom Regenerate The Lore of Light Banishment Blinding Light Clarity of Thought Daemonbane Healing Light Net of Amyntok Phâ’s Protection Speed of Thought The Lore of Shadows Choking Shadows Doppelganger Illusion Mindslip Mystifying Miasma Shadowsteed Shadowstep Shroud of Invisibility Witch Magic The Lore of Hedgecraft Goodwill Mirkride Nepenthe Nostrum Part the Branches Protective Charm The Lore of Witchcraft Blight Creeping Menace Curse of Crippling Pain Curse of Ill-Fortune Haunting Horror The Evil Eye Dark Magic Lore of Daemonology Destroy Lesser Daemon Detect Daemon Manifest Lesser Daemon Octagram Lore of Necromancy Raise Dead Reanimate Screaming Skull Vanhel’s Call Chaos Magic Lore of Nurgle Stream of Corruption Lore of Slaanesh Acquiescence Lore of Tzeentch Treason of Tzeentch The Gamemaster General Advice Rules Notes Character Creation At the Table 1. Set the scene 2. Listen to the Players 3. Describe the consequences of the Players’ actions 4. Describe events from the ongoing plot Travel Travel by Road Travel by River Travel Prices Travel Costs Travel Times Travel Events After the Game Awarding XP Recovering Fate and Resilience Awarding Experience Points Glorious Reikland The Lie of the Land The Mountains, Foothills, and Vorbergland The Grey Mountains The Hägercrybs The Skaag Hills The Vorbergland Drachenberg The Grim, Dark Forests The Reikwald Bloodpine Woods The Grissenwald The Rivers, Canals, and Lakes The Reik The Bögen The Grünberg Canal The Teufel The Vorbergland Canals The Weissbruck Canal The Cursed and Fetid Marshlands Grootscher Marsh Shroom Boom Altdorf Flats Reiker Marshes Uhland Bogs Timeline of the Reikland Politics Reikland Council The High Lords of the Reikland The Reikland Diet The Reikland Estates Sample Reikland Estate Settlements Altdorf and the Manifold Towns Altdorf ’Special’ Delivery Auerswald Bögenhafen Dirty Business Diesdorf Dunkelberg Orphan White Eilhart Grünburg Holthusen The Rime Tree Kemperbad Schädelheim Schilderheim Stimmigen Ubersreik Weissbruck Wheburg The Bastions and Fortresses Blackstone Tower Steirlich Manor Helmgart The Stone The Villages, Hamlets, and Holy Places Monastery of the Holy Word Rottfurt Wörlin The Root of The Problem Zahnstadt The Sins of the Past The Ancient Sites and Terrible Ruins The Darkstone Ring Castle Drachenfels Helspire The Lorlay The Singing Stones The Consumers’ Guide Money Money, Money, Money The Cost of Living Money Slang Criminal Coinage Counterfeiting Clipping The Nuln Standard Going to Market Options: Tracking Money Availability Bargaining and Trading Roleplaying Shopping Trips Selling Lowering the Price Bartering Bartering Ratios Craftsmanship Item Qualities Durable Fine Lightweight Practical Options: Crafting Guilds Item Flaws Ugly Shoddy Unreliable Bulky Encumbrance Encumbrance Examples Small Items Over-sized Items Beasts of Burden Worn Items Overburdened Encumbrance and Attributes Encumbrance and Travel Fatigue Weapons Melee Weapons Table Ranged Weapons Table Ammunition Table Hand Weapons Blackpowder Ammunition Weapon Damage Melee Weapon Groups Cavalry Flail Parry Weapon Reach Options: Weapon Length and in-fighting Ranged Weapon Groups Blackpowder and Explosives Crossbows and Throwing Engineering Weapon Range Calculating Range Bands Sample Weapon Ranges Weapon Qualities Accurate Blackpowder Blast (Rating) Damaging Defensive Distract Entangle Fast Hack Impact Impale Penetrating Pistol Precise Pummel Repeater (Rating) Shield (Rating) Trap Blade Unbreakable Wrap Weapon Flaws Dangerous Imprecise Reload (Rating) Slow Tiring Undamaging Armour Armour Damage Critical Deflection Armour Table Repairing Armour Armour Qualities Flexible Impenetrable Armour Flaws Partial Weakpoints Options: Quick Armour Packs and Containers Clothing and Accessories Food, Drink, and Lodging Tools and Kits Books and Documents Options: Guilders Trade Tools and Workshops Animals and Vehicles Drugs and Poisons Herbs and Draughts Prosthetics Miscellaneous Trappings Hirelings Sample Hirelings Henchmen Bestiary Creature Hit Locations Alternative Hit Locations Generic Creature Traits The Peoples of the Reikland Humans Dwarfs Halflings Elves (High and Wood) Ogres Halflings and Ogres Black Bella — Human Brigand Pol Dankels — Human Witch Random Creatures and Custom PC species The Beasts of the Reikland Bears Boars Dogs Giant Rats Giant Spiders Horses Pigeons Snakes Wolves The Monstrous Beasts of the Reikland Basilisks Bog Octopuses Cave Squigs Demigryphs Dragons Fenbeasts Fimir Giants Griffons Hippogryphs Hydra Jabberslythes Manticores Pegasi Trolls Going for a Troll Wyverns The Greenskin Hordes Orcs Goblins Snotlings The Restless Dead Skeletons It’s alive! Alive! Options: Dem Bones Zombies Unquiet Dead Dire Wolves Crypt Ghouls Varghulfs Cairn Wraiths Tomb Banshees Vampires Ghosts Slaves to Darkness Beastmen, The Children of Chaos Gors Ungors Minotaurs Bray-Shaman Cultists, The Lost and the Damned Mutants Options: The Enemies Within Cultists Chaos Warriors Daemons, The Gibbering Hosts Bloodletters of Khorne Daemonettes of Slaanesh Daemon Princes The Loathsome Ratmen Clanrats Stormvermin Rat Ogres Creature Traits Afraid (Target) Amphibious Arboreal Animosity (Target) Armour (Rating) Belligerent Bestial Big Bite (Rating) Free Attacks Blessed (Various) Bounce Breath Rating (Type) Brute Champion Chill Grasp Clever Cold-blooded Constrictor Construct Corrosive Blood Corrupted (Strength) Cunning Dark Vision Daemonic (Target) Die Hard Disease (Type) Distracting Elite Ethereal Fast Fear (Rating) Flight (Rating) Frenzy Fury Ghostly Howl Hardy Hatred (Target) Horns Rating (Feature) Hungry Immunity (Type) Immunity to Psychology Infected Infestation Leader Magical Magic Resistance (Rating) Mental Corruption Miracles (Various) Mutation Night Vision Painless Petrifying Gaze Prejudice (Target) Ranged Rating (Range) Rear Regenerate Using Size Size (Various) Skittish Spellcaster (Various) Stealthy Stride Stupid Swamp-strider Swarm Tail Attack (Rating) # Tentacles (Rating) Territorial Terror (Rating) Trained (Trained Skills) Tongue Attack Rating (Range) Tough Tracker Undead Unstable Vampiric Venom (Difficulty) Vomit Ward (Rating) Wallcrawler Weapon (Rating) Web (Rating) Character Sheet Index

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