ENGLISH

Unity Game Development in 24 Hours, Sams Teach Yourself

Book information

Publisher
Sams Publishing
Year
2015
ISBN
9780672337512, 0672337517, 2015913726
Language
english
Format
PDF
Filesize
14 MB (14602934 bytes)
Pages
432\434
Time added
2021-06-26 07:59:07

Description

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. Learn how to... Get up and running fast with the Unity 5 game engine and editor Work efficiently with Unity's graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity's terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity's Mecanim animation system Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Modify desktop games for mobile platforms Apply the "finishing touches" and deploy your games Table of Contents Preface HOUR 1: Introduction to Unity Installing Unity Getting to Know the Unity Editor Navigating the Unity Scene View Summary Q&A Workshop Exercise HOUR 2: Game Objects Dimensions and Coordinate Systems Game Objects Transforms Summary Q&A Workshop Exercise HOUR 3: Models, Materials, and Textures The Basics of Models Textures, Shaders, and Materials Summary Q&A Workshop Exercise HOUR 4: Terrain Terrain Generation Terrain Textures Summary Q&A Workshop Exercise HOUR 5: Environments Generating Trees and Grass Environment Effects Character Controllers Summary Q&A Workshop Exercise HOUR 6: Lights and Cameras Lights Cameras Layers Summary Q&A Workshop Exercise HOUR 7: Game 1: Amazing Racer Design Creating the Game World Gamification Playtesting Summary Q&A Workshop Exercise HOUR 8: Scripting—Part 1 Scripts Variables Operators Conditionals Iteration Summary Q&A Workshop Exercise HOUR 9: Scripting—Part 2 Methods Input Accessing Local Components Accessing Other Objects Summary Q&A Workshop Exercise HOUR 10: Collision Rigidbodies Collision Triggers Raycasting Summary Q&A Workshop Exercise HOUR 11: Game 2: Chaos Ball Design The Arena Game Entities The Control Objects Improving the Game Summary Q&A Workshop Exercise HOUR 12: Prefabs Prefab Basics Working with Prefabs Summary Q&A Workshop Exercise HOUR 13: 2D Games Tools The Basics of 2D Games Orthographic Cameras Adding Sprites Draw Order 2D Physics Summary Q&A Workshop Exercise HOUR 14: User Interfaces Basic UI Principles The Canvas UI Elements Canvas Render Modes Summary Q&A Workshop Exercise HOUR 15: Game 3: Captain Blaster Design The World Controls Improvements Summary Q&A Workshop Exercise HOUR 16: Particle Systems Particle Systems Particle System Modules The Curve Editor Summary Q&A Workshop Exercise HOUR 17: Animations Animation Basics Animation Types Animation Tools Summary Q&A Workshop Exercise HOUR 18: Animators Animator Basics Configuring Your Assets Creating an Animator Scripting Animators Summary Q&A Workshop Exercise HOUR 19: Game 4: Gauntlet Runner Design The World The Entities The Controls Room for Improvement Summary Q&A Workshop Exercise HOUR 20: Audio Audio Basics Audio Sources Audio Scripting Summary Q&A Workshop Exercise HOUR 21: Mobile Development Preparing for Mobile Accelerometers Summary Q&A Workshop Exercise HOUR 22: Game Revisions Cross-Platform Input Amazing Racer Chaos Ball Captain Blaster Gauntlet Runner Summary Q&A Workshop Exercise HOUR 23: Polish and Deploy Managing Scenes Persisting Data and Objects Unity Player Settings Building Your Game Summary Q&A Workshop Exercise HOUR 24: Wrap Up Accomplishments Where to Go from Here Resources Available to You Summary Q&A Workshop Exercise Index A B C D E F G H I J K L M N O P R S T U V W X

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