The extreme gone mainstream: commercialization and far right youth culture in Germany
Book information
Description
Introduction. Selling the right wing -- Trying on extremism: material culture and far right youth -- Branding identity: coded symbols and game-playing -- Historical fantasies, fantastical myths: sacred origin narratives -- Dying for a cause, causing death: the threat of violence -- Global symbols, local bans: transnational nationalist symbols -- Soldier, sailor, rebel, rule-breaker: embodying extremism -- Conclusion. Mainstreaming the extreme.
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