ENGLISH

Making Smart Cities More Playable: Exploring Playable Cities

Book information

Publisher
Springer Singapore
Year
2020
ISBN
978-981-13-9764-6;978-981-13-9765-3
Language
english
Format
PDF
Filesize
14 MB (14161098 bytes)
Series
Gaming Media and Social Effects
Edition
1st ed.
Pages
XI, 377\374
Time added
2019-09-18 12:23:11

Description

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects. Front Matter ....Pages i-xi Playful Introduction on “Making Smart Cities More Playable” (Anton Nijholt)....Pages 1-22 Front Matter ....Pages 23-23 Citizens of Play: Revisiting the Relationship Between Playable and Smart Cities (Troy Innocent)....Pages 25-49 Reappropriating, Reconfiguring and Augmenting the Smart City Through Play (Dale Leorke)....Pages 51-70 Critical Playable Cities (Lobna Hassan, Mattia Thibault)....Pages 71-85 The Sustainable Playable City: Making Way for the Playful Citizen (Miriam Börjesson Rivera, Tina Ringenson, Daniel Pargman)....Pages 87-106 From Smart City to Smart Engagement: Exploring Digital and Physical Interactions for Playful City-Making (Joel Fredericks)....Pages 107-128 Front Matter ....Pages 129-129 Beta Blocks: Inviting Playful Community Exploration of Smart City Technologies in Boston, USA (Sean Peacock, John Harlow, Eric Gordon)....Pages 131-147 Playful and Playable Lighting in Smart Cities: Towards a Holistic Framework of Design (Henrika Pihlajaniemi, Aale Luusua)....Pages 149-177 Saving Face: Shared Experience and Dialogue on Social Touch, in Playful Smart Public Space (Karen Lancel, Hermen Maat, Frances Brazier)....Pages 179-203 Front Matter ....Pages 205-205 The DigiPhysical Playscape (Eva-Lotta Sallnäs Pysander, Jon Back, Annika Waern, Susan Paget)....Pages 207-234 Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocene (Valentina Nisi, Catia Prandi, Nuno Jardim Nunes)....Pages 235-257 Front Matter ....Pages 259-259 Interactive Narrative Design for Geographically Dispersed Points of Interest (Tonguc Sezen, Ido Iurgel, Nicolas Fischöder, Digdem Sezen)....Pages 261-277 A Game-Based Service to Mitigate the Risk of Inundations Caused by Solid Waste Accumulation (Francisco Lepe-Salazar, Tania Cortés-Álvarez, Elia Serratos-Chávez, Luis Jáuregui-Flores, Erick Juárez-Cervantes, Rodolfo Valdovinos-López et al.)....Pages 279-299 Front Matter ....Pages 301-301 Levelling Playing Fields, A Nomadic Play Design (Annika Olofsdotter Bergström)....Pages 303-317 ‘Forget Your Gadget, Let’s Play Outside!’: Traditional Play in Jakarta, Indonesia (Fitri Arlinkasari, Debra Flanders Cushing, Evonne Miller)....Pages 319-352 Front Matter ....Pages 353-353 City Residents as Videogame Characters in Smart Urban Environments (Anton Nijholt)....Pages 355-377

Similar books