ENGLISH

Video Gamers

Book information

Publisher
Routledge
Year
2012
ISBN
978-0-203-86337-4
Language
english
Format
PDF
Filesize
3 MB (2903212 bytes)
Pages
201\201
Topic
Literature\\Fantasy
Time added
2018-12-20 05:52:17

Description

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that most research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of video gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the gaming practice. Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that most research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of video gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the gaming practice. Cover......Page 1 Video Gamers......Page 4 Copyright......Page 5 Contents......Page 8 Figures and table......Page 9 Preface and acknowledgements......Page 10 1 Studying video games......Page 12 2 Understanding video gameplay......Page 28 3 Video gamers as audience......Page 43 4 Who plays video games?......Page 58 5 Key aspects of video gameplay......Page 77 6 Conceptualizing video gamer culture......Page 108 7 Video gamer productivity......Page 131 8 Video gaming and everyday life......Page 154 Postscript......Page 172 References......Page 174 Index......Page 192

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