UML Distilled: A Brief Guide to the Standard Object Modeling Language
Book information
Description
More than 300,000 developers have benefited from past editions ofUML Distilled. This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. Includes a quick reference to the most useful parts of the UML notation and a useful summary of diagram types that were added to the UML 2.0. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally. Cover Contents List of Figures Foreword to the Third Edition Foreword to the First Edition Preface Why Bother with the UML Structure of the Book Changes for the Third Edition Acknowledgments Chapter 1: Introduction What Is the UML Ways of Using the UML How We Got to the UML Notations and Meta-Models UML Diagrams What Is Legal UML The Meaning of UML UML Is Not Enough Where to Start with the UML Where to Find Out More Chapter 2: Development Process Iterative and Waterfall Processes Predictive and Adaptive Planning Agile Processes Rational Unified Process Fitting a Process to a Project Fitting the UML into a Process Requirements Analysis Design Documentation Understanding Legacy Code Choosing a Development Process Where to Find Out More Chapter 3: Class Diagrams: The Essentials Properties Attributes Associations Multiplicity Programming Interpretation of Properties Bidirectional Associations Operations Generalization Notes and Comments Dependency Constraint Rules When to Use Class Diagrams Where to Find Out More Chapter 4: Sequence Diagrams Creating and Deleting Participants Loops, Conditionals, and the Like Synchronous and Asynchronous Calls When to Use Sequence Diagrams Chapter 5: Class Diagrams: Advanced Concepts Keywords Responsibilities Static Operations and Attributes Aggregation and Composition Derived Properties Interfaces and Abstract Classes Read-Only and Frozen Reference Objects and Value Objects Qualified Associations Classification and Generalization Multiple and Dynamic Classification Association Class Template (Parameterized) Class Enumerations Active Class Visibility Messages Chapter 6: Object Diagrams When to Use Object Diagrams Chapter 7: Package Diagrams Packages and Dependencies Package Aspects Implementing Packages When to Use Package Diagrams Where to Find Out More Chapter 8: Deployment Diagrams When to Use Deployment Diagrams Chapter 9: Use Cases Content of a Use Case Use Case Diagrams Levels of Use Cases Use Cases and Features (or Stories) When to Use Use Cases Where to Find Out More Chapter 10: State Machine Diagrams Internal Activities Activity States Superstates Concurrent States Implementing State Diagrams When to Use State Diagrams Where to Find Out More Chapter 11: Activity Diagrams Decomposing an Action Partitions Signals Tokens Flows and Edges Pins and Transformations Expansion Regions Flow Final Join Specifications And There's More When to Use Activity Diagrams Where to Find Out More Chapter 12: Communication Diagrams When to Use Communication Diagrams Chapter 13: Composite Structures When to Use Composite Structures Chapter 14: Component Diagrams When to Use Component Diagrams Chapter 15: Collaborations When to Use Collaborations Chapter 16: Interaction Overview Diagrams When to Use Interaction Overview Diagrams Chapter 17: Timing Diagrams When to Use Timing Diagrams Appendix: Changes between UML Versions Revisions to the UML Changes in UML Distilled Changes from UML 1.0 to 1.1 Type and Implementation Class Complete and Incomplete Discriminator Constraints Composition Immutability and Frozen Returns on Sequence Diagrams Use of the Term "Role" Changes from UML 1.2 (and 1.1) to 1.3 (and 1.5) Use Cases Activity Diagrams Changes from UML 1.3 to 1.4 Changes from UML 1.4. to 1.5 From UML 1.x to UML 2.0 Class Diagrams: The Essentials (Chapter 3) Sequence Diagrams (Chapter 4) Class Diagrams: Concepts (Chapter 5) State Machine Diagrams (Chapter 10) Activity Diagrams (Chapter 11) Back Cover
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