Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education
Book information
Description
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges. Front Matter ....Pages i-xviii Learning in a Digital World: An Introduction (Paloma Díaz, Andri Ioannou)....Pages 1-12 Prompting Deep Learning with Interactive Technologies: Theoretical Perspectives in Designing Interactive Learning Resources and Environments (Tiffany A. Koszalka, Mary K. Wilhelm-Chapin, Christopher D. Hromalik, Yuri Pavlov, Lili Zhang)....Pages 13-36 Creating Dialectics to Learn: Infrastructures, Practices, and Challenges (John M. Carroll, Na Sun, Jordan Beck)....Pages 37-58 Supporting Learning in Educational Games: Promises and Challenges (Valerie Shute, Seyedahmad Rahimi, Xi Lu)....Pages 59-81 The Necessary Nine: Design Principles for Embodied VR and Active Stem Education (Mina C. Johnson-Glenberg)....Pages 83-112 A Broad View of Wearables as Learning Technologies: Current and Emerging Applications (Victor R. Lee, R. Benjamin Shapiro)....Pages 113-133 Promoting Online Learning Community with Identity Transparency (Na Sun, Mary Beth Rosson, John M. Carroll)....Pages 135-153 Embodied Learning in a Digital World: A Systematic Review of Empirical Research in K-12 Education (Yiannis Georgiou, Andri Ioannou)....Pages 155-177 Review of Augmented Reality in Education: Situated Learning with Digital and Non-digital Resources (Yun Wen, Chee-Kit Looi)....Pages 179-193 Virtual Reality Environments (VREs) for Training and Learning (Kalliopi-Evangelia Stavroulia, Maria Christofi, Telmo Zarraonandia, Despina Michael-Grigoriou, Andreas Lanitis)....Pages 195-211 MaroonVR—An Interactive and Immersive Virtual Reality Physics Laboratory (Johanna Pirker, Michael Holly, Isabel Lesjak, Johannes Kopf, Christian Gütl)....Pages 213-238 Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students (Sie Wai Chew, Nian-Shing Chen)....Pages 239-265 Teaching Technology Design: Practicing Teachers Designing Serious Educational Games (Leonard A. Annetta, Marina Shapio)....Pages 267-273 Student and Teacher’s Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin (Rita Kuo, Maiga Chang, Zhong-Xiu Lu, Cheng-Li Chen)....Pages 275-289 The GlobalEd 2 Project: Interdisciplinary Simulations Promoting Students’ Socio-scientific Literacy (Scott W. Brown, Kimberly A. Lawless)....Pages 291-317 Design a Collaborative Visualization-Based Learning System for Problem-Solving to Transform the Classroom Ecosystem (Huiying Cai, Xiaoqing Gu)....Pages 319-339
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