ENGLISH

Advanced Methods in Computer Graphics: With examples in OpenGL

Book information

Publisher
Springer-Verlag London
Year
2012
ISBN
9781447123408, 1447123409
DOI
10.1007/978-1-4471-2340-8
Language
english
Format
PDF
Filesize
4 MB (3887730 bytes)
Edition
1
Pages
314\319
Library
Kolxo3
Time added
2012-12-29 17:00:00

Description

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

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