PGAS for software programmers
Book information
Description
Introduction.- CPUs, GPUs, CGRAs, Vector Processing, Systolic Arrays, FPGAs.- The von Neuman Model versus data stream processing.- FPGAs for software designers.- Languages, libraries, and compilers for specific problems.- Behavioral Compiler Capabilities and optimization strategies.- Mapping Approaches and Tools for Heterogeneous FPGAs.- Automatic Tool Flows.- Design frameworks, tools, and tool interaction.- Hardware Platforms.- Parallel Architectures and Overlays.- FPGA Virtualization.- Applications from a Programmers Point of View.- Future Directions.
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