ENGLISH

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide

Book information

Publisher
Morgan Kaufmann
Year
2004
ISBN
9781558608634, 155860863X
Open Library ID
OL8606623M
Language
english
Format
PDF
Filesize
10 MB (10036880 bytes)
Series
The Morgan Kaufmann Series in Interactive 3d Technology
Pages
709\709
Library
mexmat
Time added
2009-07-20 03:45:11

Description

Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

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