GURPS Classic: Robots
Book information
Description
http://www.sjgames.com/gurps/books/Robots/ Introduction About the Author About GURPS 1. Robot Design Robots Design Concept and Tech Levels The Design Process The Design Sequence Components Robot Brain Sensors Communicators Arm Motors Propulsion Contact Weapons and Jaws Ranged Weapons Point Cost of Weaponry Accessories Modular Sockets Contragrav Generator (TL12) Payload Power System Design Fuel Body and Subassemblies Body and Subassembly Design Robot Structure Surface Features Armor Design Biomorphics Other Surface Features Statistics Attributes SY-101-N Nemesis (“Synthia”) (TL10) Appendix 1: Cyborgs Appendix 2: Battlesuits 2. Brains & Programs Computer Brains Memory Backups Running Programs Memory Command Codes and Robot Obedience Awakening Sentient Computers Descriptions of Programs The Turing Test Data and Memory Requirements Hardwired Programs Data Recovery Copying and Writing Commercial Programs Remote Control: Robots as Drones Bugs and Upgrades Control Consoles Ghost Programs 3. Microbots & Nanomorphs Microbots and Cyberswarms Cyberswarm Design Cyberswarms in Combat Cyberswarm Hive Anti-Cyberswarm Weapons Controlling Swarms Sense Rolls Multiple Swarms Cannibal Nanokits (TL11) Nanotechnology Nanotech Weapons Nanomorphs Building a Nanomorph Symbiotic Nanomachines Nanomorphs in Action Transforming Systems Special Nanomorph Powers Parasite Seeds 4. Biological Androids Designing Biological Androids New Advantages and Disadvantages New Disadvantages New Advantages Price 5. Characters Attributes Advantages Suggested Character Points Character Checklist New Advantage Allowable Disadvantages Cyborging Characters Means of Control New Disadvantages Robots, Cyborgs, and Skills Quirks Skills Skills that Work Differently Robot and Cyborg Character Development Magic Aptitude and Robots Magical Aptitude Robot Mages 6. Robots in Action Robot Strength Fast-Moving Robots (Optional) Robots with Multiple Arms Other Robot Characteristics Robot Movement Weapon Placement and Arc of Fire Cinematic Combat Robots in Combat Attacks Defenses Fire and Explosion Damage to Robots – Basic Combat System Hit Location – Advanced Combat System Other Hazards Radiation and Robots Damaged and Destroyed Brains Robot Critical Hits Repairs to Robot Brains Repairing Robots Breakdowns and Maintenance Robot Spellcasters 7. Campaigns Robots and Society Robot Timeline Purchasing Robots Prejudice and Hostility Robot-Centered Campaigns The Robot Revolt Robot Invasions Man’s Best Friend Cheap and Black Market Robots Robot Hunters Artificial Life Robots in Genre Super-Robots Cybergrunts and Robosoldiers Robot Explorers Inventing Robots Robo-Gladiators Lost or Stolen Plans 8. Sample Robots TL7 Robots TL8 Robots TL9 Robots TL10 and Above Robots Biological Androids Bibliography Index
Similar books
GURPS Classic: Robin's Laws of Good Game Mastering
2005 · PDF
GURPS 4th edition. Magic: Spell Charts
2006 · PDF
GURPS 4th edition. Fantasy
2004 · PDF
GURPS Classic: Traveller
2002 · PDF
GURPS 4th edition. Power-Ups 9: Alternate Attributes
2019 · PDF
GURPS 4th edition. Thaumatology: Magical Styles
2009 · PDF
GURPS 4th edition. Power-Ups 1: Imbuements
2008 · PDF
GURPS 4th edition. Horror: The Madness Dossier
2022 · PDF