GURPS Social Engineering - Back to School
Book information
Description
Contents Introduction Publication History About the Author About GURPS 1. Learners and Learning The Process of Learning Learning as Character Development Learning and Realism Learning as Drama What Can Be Learned Skills Untrained Skill Use Familiarities Techniques Other Traits Children Body Training Ability to Learn Advantages and Perks for Learners Anabolic Steroids Smart Drugs Disadvantages and Quirks for Learners Skills for Learners Complementary Skills Techniques for Learners 2. Teachers and Teaching The Process of Teaching Teaching as a Job Behind the Curtain: When Teachers Fail Teaching as Drama Ability to Teach Advantages and Perks for Teachers Disadvantages and Quirks for Teachers Skills for Teachers Alternative Skills for Teachers Techniques for Teachers Spells for Teachers 3. Organizations Students and Teachers Search Negotiation Loyalty Academic Organizations Statistics Rank and Assistance The Price of Instruction Assistance Rolls Table for Small Organizations Resources Private Facilities Retreats and Workshops Instructional Methods Apprenticeship Tutoring Classroom Study Drill Learning Environments Online Courses Relationships Who Owns the School? Academic Communities Rival Schools External Communities Schools as Cities Hidden Schools 4. Campaigns Point of View Focus on Students Focus on Teachers Organizational Focus Tropes Campaign Types The Cloister Expeditions Fortress Academia Junior Achievement Appendix: Learning Times Bibliography Books Films Television Series Comics and Graphic Novels Games Index
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