ENGLISH

Advanced methods in computer graphics: with examples in OpenGL

Book information

Publisher
Springer
Year
2012
ISBN
9781447123392, 9781447123408, 2012931936, 1447123395, 1447123409
Language
english
Format
PDF
Filesize
8 MB (8800302 bytes)
Pages
xiii, 312 pages: illustrations\316
Time added
2020-11-29 04:17:37

Description

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

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