ENGLISH

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

Book information

Publisher
Morgan Kaufmann
Year
2005
ISBN
9781558606593, 1558606599
Open Library ID
OL8606536M
Language
english
Format
PDF
Filesize
6 MB (5887916 bytes)
Series
The Morgan Kaufmann Series in Computer Graphics
Pages
672\672
Time added
2010-08-30 15:18:36

Description

It was written rather more targeting the fixed-pipeline/rudimentary programmable shaders era. It's too bad it wasn't released a year or two later. That said, it is fairly well written and still has useful information relevant today, if occasionally a little sparse on the more advanced and fully relevant stuff (and I would say this book, plus the free online OpenGL 3.3 documentation plus an introduction to initiating the modern API, "Beginning OpenGL Game Programming - 2nd ed" make a much better set than getting the poor "OpenGL Programming Guide - 7th ed"; add "OpenGL Shading Language - 3rd ed" to these and and you are set).

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