ENGLISH

Image Objects: An Archaeology of Computer Graphics

Book information

Publisher
MIT Press
Year
2021
ISBN
0262045036, 9780262045032
Language
english
Format
PDF
Filesize
32 MB (33165800 bytes)
Pages
312\323
Time added
2021-08-25 13:40:36

Description

null Contents Acknowledgments Introduction Visible Outputs Object Simulation Other Places Image Objects 1. Culling Vision: Hidden Surface Algorithms and the Problem of Visibility Problem Solving Simulating Vision Computing Perspective Hidden Surface Problems Making the Present Absent 2. Random-Access Images: Interfacing Memory and the History of the Computer Screen Line Screen Grid Buffer Pixel RAM 3. Model Objects: The Utah Teapot as Standard and Icon Simulating Complexity Smooth Surfaces Model Experimentation Object qua Object World Building Standard Worlds 4. Object Paradigms: On the Origins of Object Orientation Orientation Monad Science NOMAD Science Trajectories Simulations PostScript Prints Anything 5. Procedure Crystallized: The Graphics Processing Unit and the Rise of Computer Graphics Specialization Iteration Miniaturization Recursion Parallelization Crystallization Coda: After Objects Notes Introduction Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Coda Bibliography Index Color Plates

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