Unity Game Development: Learn how to design beautiful games from the team at Unity
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Description
Use Unity game development to its full potential through practical insights and thoroughly explained code Key FeaturesMaster the art of Unity game development from scratchUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including assets, scenes, and objectsBook Description If you have ambitions to be a game developer this guide is for you. Covering all the fundamentals of the Unity game engine, Unity Game Development will help you understand the different elements of 3D game creation through a practical vertical slice of an adventure puzzle game. This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a playable 3D game slice. You'll learn scripting with C# and master the Unity development environment with easy-to-follow stepwise tasks. What you will learnLearn fundamentals of designing a 3D game.Work through environmental puzzles.Creating an environment with Terrain and ProBuilderExplore instantiation and rigid bodies through theory and codePolish your game with performance tweaksGather information from test users to improve your gameImplement sound, lighting effects, trail rendering, and other dynamic effectsWho This Book Is For If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours playing video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games. Table of ContentsA Primer to the Third DimensionDesign and PrototypeProgrammingCharactersEnvironmentInstantiation and Rigid BodiesParticle SystemsMenu DesignAdding Finishing TouchesBuilding and SharingTestingMultiplayer, AR, VR, ML-AgentsEnvironment and Interactions
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