ENGLISH

Macromedia Flash MX game design demystified: the official guide to creating games with Flash

Book information

Publisher
Peachpit Press, Macromedia Press :
Year
2003
ISBN
9780201770216, 0201770210
LCC
QA76.76.C672 M34 2003
Open Library ID
OL3700924M
Language
english
Format
PDF
Filesize
10 MB (10144208 bytes)
Pages
377\377
Topic
Education
Time added
2010-05-17 00:23:50

Description

This is it! Just about any question you could ask about game programming with actionscript in Flash is here. Starting with a design and math primer (for those of us who didn't pay that much attention in math), this book covers gaming physics, tile-based worlds, isometric games, excellent collision detection and pathfinding algorithims like A*, artificial intelligence, creating graphics, playing with sound, multiplayer games (you'll have to decide which server is best for you), and a large number of sample games and tutorials to get you started. I have never read a more thourogh work on this subject in the past 5 years. This book is not really designed for the beginner, as the actionscript is quite advanced and will require knowledge of the basics. Knowing your way around Flash is essential. The sample code is clean and very clearly explained, and Mr. Makar's style of writing is very direct (and occasionally humorous). This book is a must-have for any Flash developer's personal library.

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