Dungeon Crawl Classics Role Playing Game
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Front Cover Credits Roster of Heroes Table of Contents Introduction The Core Mechanic How is this Game Different? Chapter One: Characters The Character Creation Funnel Funky Dice The Dice Chain Ability Scores Table 1-1: Ability Score Modifiers Table 1-2: Luck Score Saving Throws Languages 0 Level Occupation Table 1-3: Occupation Weapon Training Trade Goods Alignment Level Advancement Table 1-4: XP Level Thresholds Choosing a Class Cleric Table 1-5: Cleric Table 1-6: Cleric Titles Gods of the Eternal Struggle Thief Table 1-7: Thief Table 1-8: Thief Titles Table 1-9: Thief Skills by Level and Alignment A Man Among Men, A Thief Among Thieves Warrior Mighty Deeds in Action Table 1-10: Warrior Table 1-11: Warrior Titles Wizard Table 1-12: Wizard Table 1-13: Wizard Titles Dwarf Table 1-14: Dwarf Table 1-15: Dwarf Titles Elf Table 1-16: Elf Table 1-17: Elf Titles Halfling Table 1-18: Halfling Table 1-19: Halfling Titles Chapter Two: Skills Skills by Occupation Making a Skill Check Difficulty Levels Opposed Skill Checks When Not to Make a Skill Check Skill Checks for Common Activities Chapter Three: Equipment Table 3-1: Weapons Table 3-2: Ammunition Table 3-3: Armor Table 3-4: Equipment Table 3-5: Mounts and Related Gear Chapter Four: Combat Overview Time Keeping Basics of the Encounter Movement Marching Order Initiative Actions Back Cover Types of Combat Armor Class The Attack Roll Attack Roll Modifiers Table 4-1: Attack Roll Modifiers Fumbles Table 4-2: Fumbles Critical Hits Crit Table I: All 0-Level Characters and All Wizards Crit Table II: All Thieves and Elves Crit Table III: Clerics, Halflings, Level 1-2 Warriors, and Level 1-3 Dwarves Crit Table IV: Level 3-4 Warrioirs, and Level 4-5 Dwarves Crit Table V: Level 5+ Warriors, and Level 6+ Dwarves Mounted Combat Mighty Deeds of Arms Types of Deeds Blinding Attacks Disarming Attacks Pushbacks Trips and Throws Precision Shots Rallying Maneuvers Defensive Maneuvers Signature Deeds Weapon-Specific Deeds Damage and Death Healing Saving Throws Morale Burning Luck Two-Weapon Fighting Table 4-3: Two-Weapon Attacks Withdrawal Other Combat Rules Turning Unholy Table 4-4: Turn Unholy Result by HD Spell Duels Table 4-5: Spell Duel Check Comparison Table 4-6: Counterspell Power Opposed Spells That Can Be Used to Counter Each Other Table 4-7: Phlogiston Disturbance Chapter Five: Magic Kinds of Magic Spell Checks Spellburn Table 5-1: Spellburn Actions Regaining Spells Mercurial Magic Table 5-2: Mercurial Magic Corruption Table 5-3: Minor Corruption Table 5-4: Major Corruption Table 5-5: Greater Corruption Table 5-6: Generic Spell Misfire Diety Disapproval Table 5-7: Disapproval The Wizard Grimoire Ritualized Magic Known Spells of the Current Era Table 5-8: Wizard Spells (with page number) Table 5-9: Cleric Spells (with page number) Table 5-10: Patron Spells (with page number) Table of Spell Results Level 1 Wizard Spells Animal Summoning Cantrip Charm Person Chill Touch Choking Cloud Color Spray Comprehend Languages Ekims Mystical Mask Enlarge Feather Fall Find Familiar Flaming Hands Force Manipulation Invoke Patron Magic Missile Magic Shield Mending Patron Bond Read Magic Ropework Runic Alphabet, Mortal Sleep Spider Climb Ventriloquism Ward Portal Level 2 Wizard Spells Arcane Affinity Detect Invisible ESP Fire Resistance Forget Invisibility Invisible Companion Knock Levitate Locate Object Magic Mouth Mirror Image Monster Summoning Nythuuls Porcupine Coat Phantasm Ray of Enfeeblement Scare Scorching Ray Shatter Spider Web Strength Wizard Staff Level 3 Wizard Spells Breathe Life Consult Spirit Demon Summoning Dispel Magic Eldritch Hound Emirikols Entropic Maelstrom Eternal Champion Fireball Fly Gust of Wind Haste Lightning Bolt Make Potion Planar Step Runic Alphabet, Fey Slow Sword Magic Transference Turn to Stone Water Breathing Write Magic Level 4 Wizrd Spells Control Fire Control Ice Lokerimons Orderly Assistance Polymorph Transmute Earth Wizard Sense Level 5 Wizard Spells Hepsojs Fecund Fungi Lokerimons Unerring Hunter Magic Bulwark Mind Purge Replication Level 1 Cleric Spells Blessing Darkness Detect Evil Detect Magic Food of the Gods Holy Sanctuary Paralysis Protection From Evil Resist Cold or Heat Second Sight Word of Command Level 2 Cleric Spells Banish Binding Cure Paralysis Curse Divine Symbol Lotus Stare Neutralize Poison or Disease Restore Vitality Snake Charm Stinging Stone Wood Wyrding Level 3 Cleric Spells Animate Dead Bolt From the Blue Exorcise Remove Curse Speak With the Dead Spiritual Weapon True Name Level 4 Cleric Spells Affliction of the Gods Cause Earthquake Sanctify/Desecrate Vermin Blight Level 5 Cleric Spells Righteous Fire Weather Control Whirling Doom Chapter Six: Quests and Journeys Questing for the Impossible Journeys in a Small World Travel in a Medieval Setting Overland Speed Security While Traveling The Great Wheel Retainers, Hirelings and Followers Chapter Seven: Judges Rules Admonitions The Known World Wizard Spells General Principals of Wizard Spells Determining New Spells Table 7-1: Where is Spell Knowledge Found? Table 7-2: What is the Price of Spell Knowledge? Table 7-3: What Components are Required for the Spell to Function? Summoning a Familiar Table 7-4: Familiar Type Table 7-5: Familiar Physical Configuration (and Masters Benefit) Table 7-6: Familiar Personality Consulting a Spirit Using Mercurial Magic to Define Magic Schools Supernatural Patrons Bobugbubilz Paton Taint: Bobugbubilz Patron Spells: Bobugbubilz Tadpole Transformation Glorious Mire Bottomfeeder Bond Spellburn: Bobugbubilz Azi Dahaka Patron Taint: Azi Dahaka Patron Spells: Azi Dahaka Snake Trick Kith of the Hydra Reap the Whirlwind Spellburn: Azi Dahaka Sezrekan Patron Taint: Sezrekan Patron Spells: Sezrekan Sequester Shield Maiden Phylactery of the Soul Spellburn: Sezrekan The King of Elfland Patron Taint: The King of Elfland Spellburn: The King of Elfland Patron Spells: The King of Elfland Forest Walk War Horn of Elfland The Dreaming The Three Fates Patron Taint: The Three Fates Patron Spells: The Three Fates Blade of Atropos Curse of Moirae Warp & Weft Spellburn: The Three Fates Yddgrrl, The World Root Obitu-Que Ithha, Prince of Elemental Wind Cleric Spells Divine Aid Table 7-7: Deity Requests Table 7-8: Divine Aid Check DCs Magic Here and Magic There Heroes Experience Points Luck Table 7-9: Luck Changes Chapter Eight: Magic Items A Sense of Scale Distributing Magic Items Ire of the Gods Objects from Other Planes Creation Spells Sword Magic Table 8-1: Type of Magic Sword Table 8-2: Magic Sword Alignment When Already Forged Table 8-3: Magic Sword Alignment by Creator Spell Check and Alignment Table 8-4: Magic Sword Characterisitics Table 8-5: Magic Sword Banes Table 8-6: Sword Special Purpose Table 8-7: Sword Powers, Type I: Natural Powers Table 8-8: Sword Powers, Type II: Combat Table 8-8: Sword Powers, Type II: Magical Scrolls Table 8-10: Scroll Contents Table 8-11: Scroll Casting Mechanism Table 8-12: Scroll Unique Traits Potions Wands, Rods, Rings and Other Items Table 8-13: Creator of a Magic Item Chapter Nine: Monsters Making Monsters Mysterious Descriptions Local Variations The Monster vs. A Monster Monster Names Descriptive Encounters Variety in Humanoids Table 9-1: Humanoid Skin Color Table 9-2: Weaponry Table 9-3: Appearance Table 9-4: Unusual Properties or Behaviors Variety in Un-dead Table 9-5: Physical Appearance of Un-dead Table 9-6: Traits or Properties of Un-dead Primal Servants of Chaos and Law Elders Fallible Fiends Table 9-7: Unusual Traits Monsters Dont Play by the Rules Death Throes Table 9-8: Unique Powers Table 9-9: Death Throes Balancing Encounters Critical Hits by Monsters Table 9-10: Monster Critical Hit Matrix Crit Table DR: Dragons Crit Table DN: Devils and Demons Crit Table G: Giants Crit Table U: Un-dead Crit Table M: Monsters Treasure Cyclopedia of Creatures Monstrous and Mundane Android Ant, Giant Ape-man Basilisk Bat Beetle, Giant Brain, Elder Bugbear Cave Cricket Cave Octopus Centaur Centipede, Giant Chimera Cockatrice Cyclops Deep One Demon Demons of Bobugbubilz Unique Demons Table 9-11: Demon Base Type Table 9-12: Demon Traits Table 9-13: Demon Base Attacks Table 9-14: Demon Special Attacks Demon Statistics Range by Type Dimensional Sailor Dragon Table I: Dragon Size Table II: Dragon Age Table III: Dragon Breath Weapon Table IV: Dragon Spell Use Table V: Dragon Martial Powers Table VI: Dragon Unique Powers Table VII: Dragon Appearance Table VII: Dragon Alignment Elemental Extradimensional Analogue Gargoyle Ghost Ghoul Giant Gnoll Goblin Griffon Harpy Hell Hound Hobgoblin Hollow One Horses, Mundane Hydra Insect Swarm Iron Shadow Killer Bee Kobold Leech, Colossal Living Statue Lizard, Giant Lizardman Man-bat Manticore Minotaur Mummy Ogre Orc Owlbear Primeval Slime Pterodactyl Rat, Giant Scorpion, Giant Serpent-man Servitor Shadow Shrooman Skeleton Slug, Underdark Snake, Giant Subhuman Time Traveler Troglodyte Troll Troll Lord Vombis Leech Vombis Zombie Wolf Zombie Men and Magicians Acolyte Assassin Bandit Berserker Forture Teller Friar King Knight Magician Man-at-Arms Noble Peasant Sage Witch Appendices Appendix C: Curses Curse of Goblin Sight Curse of Lost Love Curse of Locusts Curse of Blindness Appendix L: Languages Appendix N: Inspirational Reading Inspirational Reading Appendix O: OSR Resources Events Podcasts Third Party Publishers Communities, Forms & Web Sites Appendix P: Poisons Appendix R: Rules Complexity Appendix S: Sobriquets Table of Names Appendix T: Titles Table of Titles Adventures The Portal Under the Stars Introduction Background Encounter Table Player Introduction Map: The Portal Under the Stars Areas of the Map Yddgrrls Maze Introduction Background Yddgrrls Maze Map: Yddgrrls Maze Interesting Things Table 1-1: Interesting Things in Yddgrrls Maze Areas of the Map Table 1-2: Items in the Orc Camp Table 1-3: Sap Sampling Results New Patron Spell (Yddgrrl, the World Tree) Sorcerous Sap Index Tables List Handy Reference Tables Advertisements Meet Goodman Games In Person at a Convention The Goodman Games Crew Meet the DCC RPG Tournament Winners DCC RPG Adventures Join the Road Crew!
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