ENGLISH

Design Science Research for a New Society: Society 5.0. 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023 Pretoria, South Africa, May 31 – June 2, 2023 Proceedings

Book information

Publisher
Springer
Year
2023
ISBN
9783031328077, 9783031328084
Language
english
Format
PDF
Filesize
25 MB (26230497 bytes)
Series
Lecture Notes in Computer Science, 13873
Pages
490\491
Time added
2023-06-05 21:29:35

Description

Preface Organisation Contents Design-Oriented Research for Society 5.0 (Theme Track) z-Commerce: Designing a Data-Minimizing One-Click Checkout Solution 1 Introduction 1.1 Benefits of Data Collection 1.2 Problems in the Context of Data Collection 1.3 Searching for New Solutions 2 Background and Related Work 2.1 Foundational Building Blocks 2.2 Related Work 3 Method 4 Conclusion References Enabling the Evaluation of Production Scheduling Algorithms in Complex Production Environments Using Individually Deployable Scheduling Services 1 Introduction 2 Theoretical Foundation and Related Research of Production Scheduling 3 Research Design 4 Artifact to Evaluate Production Scheduling Algorithms 4.1 Problem Identification 4.2 Objective and Requirements 4.3 Design and Development 4.4 Demonstration 5 Conclusion and Future Research References Toward Cross-Company Value Generation from Data: Design Principles for Developing and Operating Data Sharing Communities 1 Introduction 2 Background 2.1 Data Sharing 2.2 Communities of Practice for Data Sharing 3 Research Context and Methodology 3.1 Research Context 3.2 Research Process 3.3 Development of Design Principles 4 Findings 4.1 Challenges and Meta Requirements 4.2 Design Principles for Developing and Operating Data Sharing Communities 5 Summary and Conclusion References Neuro-Adaptive Interface System to Evaluate Product Recommendations in the Context of E-Commerce 1 Introduction 2 Foundations and Related Work 2.1 Choice Overload and Decision-Making 2.2 EEG and Neuro-Adaptive Systems 2.3 Personalized Product Recommendations 2.4 Application to Design Science Research 3 Methodology and Research Design 4 Objectives of a Solution 5 Design and Development 5.1 Classification and Transmission of Cognitive Load to the Interface 5.2 Neuro-Adaptation Logic 5.3 Product Recommendations 5.4 User Testing Interfaces 6 Demonstration and Preliminary Evaluations 7 Discussion 7.1 Implications for Design Science 7.2 Implications for Stakeholders 7.3 Limitations and Directions for Future Research 8 Conclusion References Measuring the Actual Office Workspace Utilization in a Desk Sharing Environment Based on IoT Sensors 1 Introduction 2 Background and Related Work 3 Research Method 4 Development of a Sensor-Based Prototype 4.1 Hardware Components 4.2 Programming of IoT Devices 4.3 Development of the Web Dashboard 5 Demonstration and Evaluation 6 Discussion and Conclusion References Design of Systems Using Emerging Technologies Introduction to the Design of Systems Using Emerging Technologies Track 1 Introduction Designing an Augmented Reality Authoring Tool to Support Complex Tasks. A Design Science Study Using Cognitive Load Theory 1 Introduction 2 Conceptual Background and Related Work 2.1 AR Authoring 2.2 AR Tools Supporting Complex Tasks 2.3 Cognitive Load Theory 3 Methodology 4 Design Science Research Project 4.1 Problem Awareness 4.2 Suggestion 4.3 Development 4.4 Evaluation 5 Results 6 Discussion References Human-Centered Artificial Intelligence (HCAI) Introduction to the Human-Centered Artificial Intelligence (HCAI) Track References Giving DIAnA More TIME – Guidance for the Design of XAI-Based Medical Decision Support Systems 1 Introduction 2 Background 2.1 Explainable Artificial Intelligence in Medical Decision Support Systems 2.2 The Multi-stakeholder Perspective 2.3 Theory of Interactive Media Effects (TIME) 3 Method: The Design Science Research Process 4 The Development of Prescriptive Design Knowledge 4.1 The Derivation of Design Requirements Based on Empirical Insights 4.2 The Development of Theoretically Grounded Design Principles 5 Evaluation and Results 6 Discussion 6.1 Summary of Findings 6.2 Limitations and Opportunities for Future Research 7 Conclusion References A Conceptual Model for Labeling in Reinforcement Learning Systems: A Value Co-creation Perspective 1 Introduction 2 Related Work 2.1 Interactive Machine Learning and Labeling 2.2 Value Co-creation 3 Methodology 4 Design and Development 4.1 As-is Labeling Process 4.2 To-Be Process: Value-Driven Labeling Process 4.3 Conceptual Model for Value-Driven Labeling 5 Evaluation 5.1 Technical Performance Evaluation 5.2 User Evaluation 6 Implications, Limitations, and Conclusion References Healthcare Systems and Quality of Life Introduction to the Healthcare Systems and Quality of Life Research Track Guiding the Development of Interoperable Health Information Systems: A Conceptual IT Governance Framework 1 Introduction 2 Conceptual Framework (viz. HISIG-CF) 2.1 IT Governance Mechanisms 2.2 Sectoral Differences 2.3 eHealth Maturity Levels 2.4 eHealth Building Blocks 2.5 Interoperability Layers 2.6 Standards of Interoperability 3 Theoretical Grounding 4 Research Methods 4.1 Problem Identification and Motivation 4.2 Define the Objective of the Solution 4.3 Design and Development 4.4 Demonstration 4.5 Evaluation 4.6 Communication 5 Results and Analysis 6 Conclusion 7 Recommendations and Future Research References Persuasive Blood Donation App Design for Individualist and Collectivist Cultures 1 Introduction 2 Persuasive System Design for Blood Donation Cultures 3 Design Science Research Project 4 Persuasive Blood Donation App Design 5 Cultural Influences on Perceived Blood Donation App Persuasiveness 6 Conclusion and Outlook References Innovation and Entrepreneurship Introduction to the Innovation and Entrepreneurship Track 1 Introduction References Scaling Sustainable Entrepreneurship for Impact: Design Knowledge for the Use of Digital Technologies 1 Introduction 2 Theoretical Background 2.1 Niche-BMfS Have Only Limited Impact 2.2 Unleashing BMfS with Digital Technology Affects Value Logics 2.3 A Design Science View of BMfS Development with Digital Technologies 3 Research Method 4 Results 4.1 Case Description and the Need for Solutions 4.2 Solution Model to Identify Digital Technologies for BMfS 4.3 Evaluation of the Solution Model: Observed Tensions 4.4 Design Principles for Artefact Development 5 Discussion and Conclusion References Data Product Canvas: A Visual Inquiry Tool Supporting Data Product Design 1 Introduction 2 Background 2.1 Evolution of Data Products 2.2 Visual Inquiry Tools as Part of Joint Inquiry Techniques 3 Methodology 3.1 Research Methodology and Process 4 A Visual Inquiry Tool Facilitating Data Product Design 4.1 Purpose and Overview 4.2 Value Proposition 4.3 Desirability Perspective 4.4 Feasibility Perspective 4.5 Viability Perspective 4.6 Evaluation and Demonstration 5 Conclusion References Design Principles for National Innovation Agencies in Social Market Economies 1 Introduction 2 Problem Definition and Analysis 2.1 Research Question 2.2 What Stakeholders Need: Principles and Values of the Social Market Economy 2.3 What Can Be Built: National Innovation Agency Models 3 Solution Design 3.1 Design Requirements 3.2 Solution Design 4 Evaluation 5 Learning 6 Conclusion References How to Invest in the Future of Food: An Exploration Design Science Project 1 Introduction 2 Opportunity Exploration 2.1 Methodical Approach 2.2 Analyzing the Solution Space and the Problem Space 2.3 Opportunity Generation and Evaluation 3 Opportunity Exploitation 3.1 Methodical Approach 3.2 Investment Vehicle 3.3 Investment Strategy 3.4 Evaluation of the Outline Design 4 Discussion 5 Limitations and Future Research References Emerging DSR Methods and Processes Introduction to the Emerging DSR Methods and Processes Track 1 Introduction Design Science Research: Progression, Schools of Thought and Research Themes 1 Introduction 2 Related Research 3 Methodology 4 Discussion 5 Conclusion References Conducting Design Science Research in Society 5.0 – Proposal of an Explainable Artificial Intelligence Research Methodology 1 Introduction 2 AI in Society 5.0 3 Systematic Literature Review 4 AI Use Cases 5 Explainable AI Artifact Design Methodology (XAIADM) 5.1 Problem (Perspective) Definition 5.2 Human-Centric Subject Analysis 5.3 AI Scope Declaration 5.4 Behavioral Model Design 5.5 Solution Assessment 6 Methodological Contribution and Future Research References Accessing the Design Science Knowledge Base - A Search Engine for the Accumulation of Knowledge Across Decentrally Organized Publications 1 Introduction 2 Related Work 3 Method 4 Design 4.1 Design Requirements 4.2 Initial Design Principles 4.3 Instantiation 5 Evaluation 5.1 Design Knowledge Extraction 5.2 Search Engine 6 Discussion 7 Conclusion References Empowering Recommender Systems in ITSM: A Pipeline Reference Model for AI-Based Textual Data Quality Enrichment 1 Introduction 2 Related Work 2.1 Data Quality in Recommender Systems 2.2 Ticket Classification and Ticket Quality Assessment 3 Research Approach 4 Designing a Ticket Analytics Pipeline 4.1 Problem Formulation and Objectives 4.2 Development and Demonstration 4.3 Pipeline Reference Model for Textual Data Quality Enrichment 4.4 Evaluation 5 Discussion, Limitations, and Implications References Education and DSR Introduction to the Education and Design Science Research Track References Inquiry Frameworks for Research Question Scoping in DSR: A Realization for ChatGPT 1 Introduction 2 A Brief on ChatGPT 3 Design Principles for an AI-Empowered Inquiry Framework for RQ Scoping 3.1 Inquiry Frameworks: Design Principles 4 Proof-of-Concept: An Inquiry Framework for RQ Scoping 4.1 DP1: Provide the Framework with Effective Visualization 4.2 DP2: Provide the Framework with a Contextual State 4.3 DP3: Provide the Framework with a Searching Strategy 5 Evaluation 6 Discussion 7 Conclusions References Design of an Augmented Reality App for Primary School Students Which Visualizes Length Units to Promote the Conversion of Units 1 Introduction 2 Theoretical Background 2.1 The Concept of Measuring Lengths 2.2 Learning and Teaching the Concept of Units 2.3 Learning the Concept of Units with Augmented Reality 3 Methodology 3.1 Research Design 3.2 General Conditions 3.3 Learning Tasks and Augmented Reality App 4 First Results 5 Proposed Augmented Reality App 6 Conclusion and Outlook References Know the Knowledge of Your Students: A Flexible Analytics Tool for Student Exercises 1 Introduction 2 Related Work on Intelligent Tutoring Systems 2.1 Structured Literature Review 2.2 Literature Discussion 3 Objectives, Requirements and Architecture 3.1 Objectives 3.2 Evaluation Platform Architecture 3.3 Capabilities for an E-Learning Analytics Tool (EAT) 4 The E-Learning Analytics Tool (EAT) 4.1 Dashboard for General Information 4.2 Flexible Analytics Board 5 Evaluation 6 Conclusion References Designing Pedagogical Conversational Agents for Achieving Common Ground 1 Introduction 2 Theoretical Background 2.1 Pedagogical Conversational Agents 2.2 Common Ground as a Kernel Theory 3 Design of a PCA based on Common Ground 3.1 Research Method and Context 3.2 Requirements From Common Ground Theory and Practice 3.3 Design Principles to Achieve Common Ground 4 Demonstration and Evaluation of the PCA 4.1 Demonstration 4.2 Results 5 Contributions, Limitations, and Future Work References Computational Thinking for Design Science Researchers – A Modular Training Approach 1 Introduction 2 Theoretical Background 2.1 Transferable Skills in the 21st Century 2.2 Training Transferable Skills 3 The Computational Thinking Training 3.1 Integration of a Computational Thinking Training in a DSR Process 3.2 Conceptual Development of the Computational Thinking Training 3.3 Reflecting and Evaluating the Computational Thinking Training 4 Discussion 4.1 Recommendations 4.2 Limitation and Further Research 5 Conclusion References Human Safety and Cybersecurity Human Safety and Cybersecurity Track Track Reviewers SIREN: Designing Business Processes for Comprehensive Industrial IoT Security Management 1 Introduction 2 Research Method 3 Theoretical Background 3.1 Industrial Internet of Things Meets Cybersecurity 3.2 Related Work 3.3 Design Objectives 4 Notation Design and Development 4.1 Building the Theoretical Foundations 4.2 Technical Aspects of SIREN 5 Implementation and Rule Monitoring 5.1 From Process Modeling to Rule Monitoring 5.2 Mapping of Security Requirements to Model Attributes 5.3 Automatically Generating Monitorable Rules 5.4 Monitoring Security Within IIoT Networks 6 Evaluation 6.1 Demonstration in Industrial Use Case 6.2 Execution of the Evaluation 7 Conclusion References Co-design and Collective Creativity for Addressing Grand Challenges Co-design and Collective Creativity for Addressing Grand Challenges Track What Does the Factory’s Suggestion Box Reveal? 1 Introduction 2 Literature Review 2.1 A Short Genealogy of Suggestion Systems 2.2 The Contribution and Known Problems of Suggestion Systems 2.3 The Selection of Directly Implementable Ideas 3 Research Questions 4 Methodology 4.1 Research Context: The Nantes SNCF Maintenance Center 4.2 A Sample of 132 Ideas from the Suggestion Box of the Maintenance Center 4.3 Steps of Analysis of the Sample 5 Analysis and Results 5.1 The Two Hidden Categories of a Unique Suggestion Box 5.2 The Nature of the Investigation Necessary to Complete the Design 5.3 Results: A Hidden Design Activity to Change the Manufacturing Rules Emerged from the Suggestion Box 6 Discussion, Managerial and Design Implications for Suggestion Systems 6.1 The Nature of Design in Factory: Re-discussing the Notion of Radicality 6.2 Design Principles and Managerial Implications for Suggestion Systems in Constrained Environments 6.3 Limits and Further Research References Operationalising Co-design: Development of an ICT Platform to Facilitate Stakeholder Engagement in Water Sensitive Design 1 Introduction 2 Literature Review 2.1 Water Sensitive Design (WSD) 2.2 Water Sensitive Design Challenges in South Africa 2.3 ICT Platform for Multi-stakeholder Engagement in WSD 2.4 The Co-design Method 3 Research Method 4 Development of the Conceptual Framework and Reflections 4.1 Cycles of Co-design 4.2 Key Factors for Effective Co-design 4.3 Proposed Co-design Operationalisation Framework 4.4 Operationalisation of Co-design 5 Discussion 6 Conclusion 7 Limitations and Proposals for Future Research References Co-designing a Visual Inquiry Tool 1 Introduction 2 Background Literature 2.1 Co-design 2.2 Design Theory for Visual Inquiry Tools 3 The Design Science Research Journey 3.1 Problem Identification and Objectives of the ACTC 3.2 Artefact Co-design 4 Artefact Description 5 Discussion and Conclusion References Sustainability and Responsible Design Introduction to the Sustainability and Responsible Design Track A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design-Science Based Gamification Approach 1 Introduction 2 Related Research 2.1 Research on Immersive Learning Environments and Safety Training 2.2 Research on Sustainability and Safe Spaces 2.3 Research on Gamification and Design 3 The Design Science-Based Gamification Approach 4 Establishing the Proposed Mid-Range Theory: A Case of Evaluating Fire Safety Training in Immersive Virtual Reality 4.1 The Empirical Case Setting: An IVR Learning Experience of Fire Safety Training 4.2 Structure of the Mid-Range Theory: Contextualization of Game Elements and Design Goals into the Mid-Range Theory 5 Discussion 5.1 Implications for Practice 5.2 Implications for Theory 6 Conclusion References Designing User-Centric Explanations for Medical Imaging with Informed Machine Learning 1 Introduction and Problem Statement 2 Theoretical Background and Related Work 2.1 AI-Enabled Computer-Aided Diagnosis Systems 2.2 Explainable Artificial Intelligence in Healthcare 2.3 Informed Machine Learning 2.4 User-Centric Design 3 Research Method and Process 3.1 Action Design Research-Based Approach 4 Results of Designing a User-Centric XAI System 4.1 Synthesizing Literature for a Theory-Informed Artifact Design 4.2 Design of a Conceptual XAI Prototype for Image Analysis 4.3 Implementation of a Conceptual XAI Prototype for Image Analysis 5 Discussion and Conclusion References Author Index

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